Rotate camera on chasm edges
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@@ -1,5 +1,7 @@
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module Dodge.Creature.Update (updateCreature) where
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import Dodge.Update.Camera.Rotate
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import SDL (MouseButton (..))
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import Dodge.Creature.Vocalization
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import RandomHelp
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import Data.Maybe
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@@ -128,6 +130,7 @@ chasmTest cr w
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| Just (x, y) <- List.find g (w ^. cWorld . cliffs) = w
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& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
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& tocr . crPos . _xy -~ normalizeV (vNormal (x - y))
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& chasmRotate cr (x - y)
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| any f (w ^. cWorld . chasms) = w & tocr . crZVel -~ 0.5
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| otherwise = w
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where
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@@ -135,6 +138,13 @@ chasmTest cr w
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g = uncurry $ circOnSeg (cr ^. crPos . _xy) (crRad $ cr ^. crType)
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f = circInPolygon (cr ^. crPos . _xy) (crRad $ cr ^. crType)
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chasmRotate :: Creature -> Point2 -> World -> World
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chasmRotate cr v w
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| t = rotateTo8 (argV v) w
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| otherwise = w
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where
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t = cr ^. crID == 0 && isNothing (w ^? input . mouseButtons . ix SDL.ButtonRight)
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updatePulse :: Pulse -> Pulse
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updatePulse p
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| p ^. pulseProgress >= p ^. pulseRate = p & pulseProgress .~ 0
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@@ -6,6 +6,7 @@ module Dodge.Update.Camera (
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updateCamera,
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) where
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import Dodge.Update.Camera.Rotate
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import Linear.V3
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import Dodge.Creature.Radius
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import Bound
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@@ -226,14 +227,15 @@ rotateToOverlappingWall w =
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p = you w ^. crPos . _xy
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doWallRotate :: Wall -> World -> World
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doWallRotate wl w
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| b - b' > 0.01 = w & wCam . camRot +~ 0.01
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| b - b' < negate 0.01 = w & wCam . camRot -~ 0.01
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| otherwise = w
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where
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a = argV (uncurry (-.-) $ _wlLine wl) - w ^. wCam . camRot
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b = a * (4 / pi) -- for 8 way cardinal orientation wrt wall
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b' = fromIntegral (round b :: Int)
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doWallRotate = rotateTo8 . argV . uncurry (-) . _wlLine
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--doWallRotate wl w = rotateTo8
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-- | b - b' > 0.01 = w & wCam . camRot +~ 0.01
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-- | b - b' < negate 0.01 = w & wCam . camRot -~ 0.01
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-- | otherwise = w
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-- where
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-- a = argV (uncurry (-.-) $ _wlLine wl) - w ^. wCam . camRot
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-- b = a * (4 / pi) -- for 8 way cardinal orientation wrt wall
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-- b' = fromIntegral (round b :: Int)
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clipZoom ::
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-- | Furthest viewable distance
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@@ -0,0 +1,15 @@
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module Dodge.Update.Camera.Rotate (rotateTo8) where
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import Dodge.Data.World
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import Control.Lens
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rotateTo8 :: Float -> World -> World
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rotateTo8 a' w
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| b - b' > 0.01 = w & wCam . camRot +~ 0.01
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| b - b' < negate 0.01 = w & wCam . camRot -~ 0.01
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| otherwise = w
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where
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a = a' - w ^. wCam . camRot
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b = a * (4 / pi) -- for 8 way cardinal orientation wrt wall
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b' = fromIntegral (round b :: Int)
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