Move towards recording aim position in LWorld
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File diff suppressed because one or more lines are too long
@@ -147,6 +147,7 @@ data LWorld = LWorld
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, _lTestInt :: Int
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, _lTestInt :: Int
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, _hotkeys :: M.Map Hotkey (NewInt ItmInt)
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, _hotkeys :: M.Map Hotkey (NewInt ItmInt)
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, _imHotkeys :: NewIntMap ItmInt Hotkey
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, _imHotkeys :: NewIntMap ItmInt Hotkey
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, _lAimPos :: Point2
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}
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}
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--data WorldBeams = WorldBeams
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--data WorldBeams = WorldBeams
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@@ -105,7 +105,6 @@ defaultLWorld =
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, _itemLocations = IM.empty
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, _itemLocations = IM.empty
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, _props = IM.empty
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, _props = IM.empty
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, _projectiles = IM.empty
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, _projectiles = IM.empty
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-- , _instantBullets = []
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, _bullets = []
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, _bullets = []
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, _flames = []
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, _flames = []
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, _radarSweeps = []
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, _radarSweeps = []
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@@ -114,13 +113,10 @@ defaultLWorld =
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, _energyBalls = []
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, _energyBalls = []
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, _radarBlips = []
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, _radarBlips = []
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, _flares = []
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, _flares = []
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, -- , _newBeams = WorldBeams [] [] [] []
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, _teslaArcs = []
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-- , _beams = WorldBeams [] [] [] []
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_teslaArcs = []
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, _arcNode = mempty
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, _arcNode = mempty
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, _shockwaves = []
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, _shockwaves = []
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, _lasers = []
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, _lasers = []
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-- , _lasersToDraw = []
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, _tractorBeams = mempty
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, _tractorBeams = mempty
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, _linearShockwaves = mempty
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, _linearShockwaves = mempty
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, _walls = IM.empty
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, _walls = IM.empty
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@@ -138,7 +134,6 @@ defaultLWorld =
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, _buttons = IM.empty
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, _buttons = IM.empty
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, _corpses = IM.empty
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, _corpses = IM.empty
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, _lightSources = IM.empty
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, _lightSources = IM.empty
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-- , _tempLightSources = []
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, _lights = mempty
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, _lights = mempty
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, _seenLocations =
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, _seenLocations =
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IM.fromList
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IM.fromList
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@@ -153,6 +148,7 @@ defaultLWorld =
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, _lTestInt = 0
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, _lTestInt = 0
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, _hotkeys = mempty
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, _hotkeys = mempty
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, _imHotkeys = mempty
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, _imHotkeys = mempty
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, _lAimPos = 0
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}
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}
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defaultHUD :: HUD
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defaultHUD :: HUD
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@@ -298,8 +298,13 @@ functionalUpdate u =
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-- . over uvWorld updateInventorySelectionList
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-- . over uvWorld updateInventorySelectionList
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. set (uvWorld . cWorld . lWorld . flares) []
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. set (uvWorld . cWorld . lWorld . flares) []
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. set (uvWorld . cWorld . lWorld . lights) []
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. set (uvWorld . cWorld . lWorld . lights) []
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. updateAimPos
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$ over uvWorld updatePastWorlds u
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$ over uvWorld updatePastWorlds u
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updateAimPos :: Universe -> Universe
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updateAimPos u = u & uvWorld . cWorld . lWorld . lAimPos
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.~ mouseWorldPos (u ^. uvWorld . input) (u ^. uvWorld . wCam)
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updateMagnets :: LWorld -> LWorld
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updateMagnets :: LWorld -> LWorld
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updateMagnets lw =
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updateMagnets lw =
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lw & oldMagnets .~ (lw ^. magnets)
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lw & oldMagnets .~ (lw ^. magnets)
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