Reorganise rendering in Dodge

This commit is contained in:
jgk
2021-04-01 11:28:53 +02:00
parent e62ff391a5
commit 1e9a07d1c8
13 changed files with 217 additions and 113 deletions
+174
View File
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module Dodge.Render.HUD
where
import Dodge.Data
import Dodge.Base
import Dodge.Inventory
import Picture
import Geometry
import Data.Maybe
import qualified Data.IntMap as IM
import Control.Lens
hudDrawings :: World -> Picture
hudDrawings w = setLayer 1 . setDepth (-0.5) . pictures $
[ scaler . dShadCol white $ displayHP 0 w
, scaler . translate (-390) 20 . scale 0.05 0.05 . dShadCol white $ text (_testString w)
]
++ selectionText
where
selectionText = if _carteDisplay w
then drawLocations w
else drawInventory w
scaler = scale (2 / _windowX w) (2 / _windowY w)
drawInventory :: World -> [Picture]
drawInventory w =
[ closeObjectTexts w
, drawListCursor (itCol (yourItem w)) iPos w
]
++ displayInv 0 w
where
itCol = fromMaybe (greyN 0.5) . (^? itInvColor)
iPos = _crInvSel $ _creatures w IM.! _yourID w
displayListTopLeft :: [(String,Color)] -> World -> [Picture]
displayListTopLeft scols w =
map scaler $ zipWith
(translate (15-halfWidth w))
( map (\x -> halfHeight w - (20 * (fromIntegral x+1))) [0..] )
( map (\(s,col) -> scale 0.1 0.1 . dShadCol col $ text s) scols )
where
scaler = scale (2 / _windowX w) (2 / _windowY w)
displayInv :: Int -> World -> [Picture]
displayInv n w = displayListTopLeft scols w
where
scols = map itemStringCol . IM.elems . _crInv $ _creatures w IM.! n
itemStringCol :: Item -> (String,Color)
itemStringCol NoItem = ("----", greyN 0.5)
itemStringCol itm = (_itInvDisplay itm itm, _itInvColor itm)
dItem' NoItem = scale 0.1 0.1 $ dShadCol (greyN 0.5) $ text "----"
dItem' i = scale 0.1 0.1 $ dShadCol (_itInvColor i) t
where t = text $ _itInvDisplay i i
drawLocations :: World -> [Picture]
drawLocations w = displayListTopLeft locs w
++ zipWith bFunc (displayListEndCoords w locTexts) locPoss
++ mapOverlay w
++ [drawListCursor white iPos w]
where
iPos = _selLocation w
locs = map (\(_,s) -> (s,white)) . IM.elems . _seenLocations $ w
locPoss = map (cartePosToScreen w . ($ w) . fst) . IM.elems . _seenLocations $ w
zoom = _carteZoom w
locTexts = fst . unzip $ locs
bFunc (x,y) (z,w) = pictures
[ bezierQuad (withAlpha 0.0 white) (withAlpha 0.2 white) 0.050 0.010 (x,y) (0,y) (z,w)
, bezierQuad (withAlpha 0.0 white) (withAlpha 0.5 white) 0.045 0.005 (x,y) (0,y) (z,w)
, bezierQuad (withAlpha 0.0 white) (withAlpha 0.5 white) 0.035 0.002 (x,y) (0,y) (z,w)
] --cheapo antialiasing
displayListCoords :: World -> [Point2]
displayListCoords w = map (g . f) [1..]
where
f i = ( 15 - halfWidth w , halfHeight w - (20 * fromIntegral i) )
g (x,y) = (2*x / _windowX w, 2*y / _windowY w)
displayListEndCoords :: World -> [String] -> [Point2]
displayListEndCoords w ss = map g $ zipWith h ss $ map f [1..]
where
f :: Int -> Point2
f i = ( 15 - halfWidth w , 2.5 + halfHeight w - (20 * fromIntegral i) )
g (x,y) = (2*x / _windowX w, 2*y / _windowY w)
h :: String -> Point2 -> Point2
h s (x,y) = (x + 9 * fromIntegral (length s), y)
--bezierQuad :: Color -> Color -> Float -> Float -> Point2 -> Point2 -> Point2 -> Picture
mapOverlay :: World -> [Picture]
mapOverlay w = (color (withAlpha 0.5 black) . polygon $ rectNSEW 1 (-1) (-1) 1) :
(mapMaybe (mapWall w) . IM.elems $ _walls w)
mapWall :: World -> Wall -> Maybe Picture
mapWall w wl =
if _wlSeen wl
then Just . color c . polygon $ map (cartePosToScreen w) [x,x +.+ n2,y +.+ n2, y]
else Nothing
where
t = normalizeV (y -.- x)
-- n2 = 2 *.* vNormal t
n2 = 20 *.* vNormal t
(x:y:_) = (_wlLine wl)
c = _wlColor wl
closeObjectTexts :: World -> Picture
closeObjectTexts w = pictures $ (zipWith renderList [0..] $ map colAndText $ _closeActiveObjects w)
++ maybeToList maybeLine
where colAndText (Left x) = (_itInvColor $ _flIt x, _itName $ _flIt x)
colAndText (Right x) = (white, _btText x)
renderList i (c,t) = scale (2/_windowX w) (2/_windowY w)
. tran
. translate (xtran i) (0 - 20 * fromIntegral i)
. scale 0.1 0.1
. color c
$ text t
tran = translate (pushout - halfWidth w) (halfHeight w - 20* (fromIntegral invPos +1))
youSel = _crInvSel $ you w
freeSlot = mayIt >>= \it -> checkInvSlotsYou (_flIt it) w
invPos = fromMaybe youSel freeSlot
mayObj = listToMaybe $ _closeActiveObjects w
mayIt = mayObj >>= maybeLeft
maybeLeft (Left x) = Just x
maybeLeft _ = Nothing
pushout = 140
xtran 0 = case mayIt of Nothing -> 25
_ -> -25
xtran _ = 0
objPos obj = case obj of Left flit -> _flItPos flit
Right bt -> _btPos bt
mayScreenPos = mayObj >>= (\theObj -> Just (worldPosToScreen w $ objPos theObj))
sc (x, y) = (x*2/_windowX w, y*2/_windowY w)
maybeLine = do
itScreenPos <- mayScreenPos
theText <- fmap (snd . colAndText) mayObj
let textWidth = 9 * fromIntegral (length theText)
let col = fromMaybe white $ fmap (_itInvColor . _flIt) mayIt
let p = (textWidth + xtran 0 + pushout - halfWidth w
, halfHeight w - 20* (fromIntegral invPos +1) + 2.5
)
let p' = ( pushout - halfWidth w + 130
, halfHeight w - 20* (fromIntegral invPos +1) + 2.5
)
return $ lineCol
[(itScreenPos, withAlpha 0 col)
,(sc p' , col)
,(sc p , col)
]
dShadCol :: Color -> Picture -> Picture
dShadCol c p = pictures $
[ color black $ uncurry translate (1.2,-1.2) p
, color c p
]
drawListCursor :: Color -> Int -> World -> Picture
drawListCursor c iPos w = scale (2 / _windowX w) (2 / _windowY w)
. translate (105-halfWidth w) (halfHeight w - (20* (fromIntegral iPos)) - 20)
$ lineCol [(( 100,12.5) ,withAlpha 0 c)
,((-100,12.5) ,c)
,((-100,-7.5) ,c)
,(( 100,-7.5) ,withAlpha 0 c)
]
displayHP :: Int -> World -> Picture
displayHP n w = translate (halfWidth w-80) (halfHeight w-20) $
scale 0.2 0.2 $ text $ reverse $ take 5 $ (++ repeat ' ') $ reverse $ show
$ _crHP $ _creatures w IM.! n