Reorganise rendering in Dodge
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@@ -167,6 +167,7 @@ moveFlamelet w pt
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& btPassThrough' .~ Nothing
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& btVel' .~ 0.8 *.* vel
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damcrs = foldr ($) w $ map dodam $ filter closeCrs $ IM.elems $ _creatures w
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-- damcrs = w
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closeCrs cr = dist ep (_crPos cr) < _crRad cr + size
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dodam cr = over (creatures . ix (_crID cr) . crState . crDamage)
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((:) $ Flaming 3 sp ep ep)
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