This commit is contained in:
2025-08-26 18:51:14 +01:00
parent b87c3380b8
commit 1ebdbdd8ae
34 changed files with 210 additions and 246 deletions
+8 -8
View File
@@ -27,12 +27,12 @@ import SDL (MouseButton (..))
{- Update the screen camera rotation and position, including any in rold scope/remote camera modifiers;
update where your avatar's view is from. -}
updateCamera :: Configuration -> World -> World
updateCamera :: Config -> World -> World
updateCamera cfig w = case w ^. wCam . camControl of
CamInGame{} -> updateInGameCamera cfig w
CamFloat -> updateFloatingCamera cfig w
updateFloatingCamera :: Configuration -> World -> World
updateFloatingCamera :: Config -> World -> World
updateFloatingCamera cfig w =
w
& updateBounds cfig
@@ -76,7 +76,7 @@ zoomFloatingCamera theinput
-- the 39/40 is taken from zoomSpeed
updateInGameCamera :: Configuration -> World -> World
updateInGameCamera :: Config -> World -> World
updateInGameCamera cfig w =
w
& updateBounds cfig
@@ -84,7 +84,7 @@ updateInGameCamera cfig w =
& rotateCamera cfig
& over wCam (setViewDistance cfig) -- I think this should be updated after the zoom?
moveZoomCamera :: Configuration -> Input -> Creature -> World -> Camera -> Camera
moveZoomCamera :: Config -> Input -> Creature -> World -> Camera -> Camera
moveZoomCamera cfig theinput cr w campos =
campos
& camCenter .~ fromMaybe (_crPos cr +.+ offset) mremotepos
@@ -192,7 +192,7 @@ heldAimZoom = \case
viewDistanceFromItems :: Creature -> Float
viewDistanceFromItems _ = 1
rotateCamera :: Configuration -> World -> World
rotateCamera :: Config -> World -> World
rotateCamera cfig w
| MouseGameRotate <- w ^. input . mouseContext
, Just rotation <-
@@ -231,7 +231,7 @@ clipZoom ::
Float
clipZoom = min 20 . max 0.2
setViewDistance :: Configuration -> Camera -> Camera
setViewDistance :: Config -> Camera -> Camera
setViewDistance cfig w =
w & camViewDistance
.~ sqrt (halfWidth cfig ** 2 + halfHeight cfig ** 2) / (w ^. camZoom)
@@ -243,7 +243,7 @@ farWallDistDirection p w = boundPoints $ map f $ getViewpoints p (_cWorld w)
wls q = filter wlIsOpaque $ wlsNearSeg p q w
findPoint q = fromMaybe q . uncurry (intersectSegSeg p q) . _wlLine
findBoundDists :: Configuration -> World -> (Float, Float, Float, Float)
findBoundDists :: Config -> World -> (Float, Float, Float, Float)
findBoundDists cfig w
| debugOn Bound_box_screen cfig = (hh, - hh, hw, - hw)
| otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. wCam . camViewFrom) w
@@ -253,7 +253,7 @@ findBoundDists cfig w
-- this probably doesn't need to be updated every frame,
-- though I'm not sure how often it should be updated
updateBounds :: Configuration -> World -> World
updateBounds :: Config -> World -> World
updateBounds cfig w = case (w ^. cWorld . cClock) `mod` 5 of
0 ->
w
+6 -6
View File
@@ -83,7 +83,7 @@ updateUseInputInGame u = updateFunctionKeys $ case u ^. uvWorld . hud of
& ciSelection .~ msel'
& ciFilter .~ filts'
updateMouseInGame :: Configuration -> World -> World
updateMouseInGame :: Config -> World -> World
updateMouseInGame cfig w
| Just 0 <- lbpress = updateMouseClickInGame cfig w
| Just _ <- lbpress = updateMouseHeldInGame cfig w
@@ -93,13 +93,13 @@ updateMouseInGame cfig w
lbpress = w ^? input . mouseButtons . ix ButtonLeft
lbrelease = w ^? input . mouseButtonsReleased . ix ButtonLeft
updateMouseHeldInGame :: Configuration -> World -> World
updateMouseHeldInGame :: Config -> World -> World
updateMouseHeldInGame cfig w = case w ^. input . mouseContext of
OverInvDragSelect{} | ButtonRight `M.member` (w ^. input . mouseButtons) ->
w & input . mouseContext .~ MouseGameRotate
OverInvDragSelect (Just sstart) _ ->
let sss = w ^. hud . diSections
msel = inverseSelNumPos cfig invDP sss (w ^. input . mousePos)
msel = inverseSelNumPos cfig invDP (w ^. input . mousePos) sss
in case msel of
Nothing -> w & input . mouseContext . mcoSelEnd .~ Nothing
Just (i, j)
@@ -123,7 +123,7 @@ updateMouseHeldInGame cfig w = case w ^. input . mouseContext of
OverInvDrag k mmouseover -> doDrag cfig 30 k mmouseover w
_ -> w
doDrag :: Configuration -> Int -> Int -> Maybe (Int, Int) -> World -> World
doDrag :: Config -> Int -> Int -> Maybe (Int, Int) -> World -> World
doDrag cfig n k mmouseover w = fromMaybe w $ do
guard (n /= 0)
ss <- w ^? hud . diSections . ix k . ssItems
@@ -200,7 +200,7 @@ isGroupSelectableSection = \case
3 -> True
_ -> False
updateMouseClickInGame :: Configuration -> World -> World
updateMouseClickInGame :: Config -> World -> World
updateMouseClickInGame cfig w = case w ^. input . mouseContext of
MouseInGame -> fromMaybe (w & input . mouseContext .~ OverInvDragSelect Nothing Nothing) $ do
let sss = w ^. hud . diSections
@@ -303,7 +303,7 @@ collectInvItems secid is w = fromMaybe w $ do
return . h (j + 1) ks $ swapInvItems (\_ _ -> Just (j + 1)) k w'
shiftInvItems ::
Configuration ->
Config ->
Int -> -- recurse limit
Int -> -- section where drag started
(Int, Int) -> -- selection item mouse is over
+2 -2
View File
@@ -71,7 +71,7 @@ mouseClickOptionsList u = fromMaybe u $ do
return $ f u & uvSoundQueue .:~ click1S
_ -> Nothing
ldpVerticalSelection :: Configuration -> ListDisplayParams -> Point2 -> Maybe Int
ldpVerticalSelection :: Config -> ListDisplayParams -> Point2 -> Maybe Int
ldpVerticalSelection cfig ldp (V2 _ y)
| yupper == ylower = Just yupper
| otherwise = Nothing
@@ -84,6 +84,6 @@ ldpVerticalSelection cfig ldp (V2 _ y)
yupper = floor $ (top - (y + ygap)) / yoff
ylower = ceiling ((top - y) / yoff) - 1
setSelectionListRestriction :: Configuration -> ScreenLayer -> ScreenLayer
setSelectionListRestriction :: Config -> ScreenLayer -> ScreenLayer
setSelectionListRestriction cfig =
scAvailableLines .~ getAvailableListLines menuDisplayParams cfig