Cleanup
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@@ -83,7 +83,7 @@ updateUseInputInGame u = updateFunctionKeys $ case u ^. uvWorld . hud of
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& ciSelection .~ msel'
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& ciFilter .~ filts'
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updateMouseInGame :: Configuration -> World -> World
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updateMouseInGame :: Config -> World -> World
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updateMouseInGame cfig w
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| Just 0 <- lbpress = updateMouseClickInGame cfig w
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| Just _ <- lbpress = updateMouseHeldInGame cfig w
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@@ -93,13 +93,13 @@ updateMouseInGame cfig w
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lbpress = w ^? input . mouseButtons . ix ButtonLeft
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lbrelease = w ^? input . mouseButtonsReleased . ix ButtonLeft
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updateMouseHeldInGame :: Configuration -> World -> World
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updateMouseHeldInGame :: Config -> World -> World
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updateMouseHeldInGame cfig w = case w ^. input . mouseContext of
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OverInvDragSelect{} | ButtonRight `M.member` (w ^. input . mouseButtons) ->
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w & input . mouseContext .~ MouseGameRotate
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OverInvDragSelect (Just sstart) _ ->
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let sss = w ^. hud . diSections
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msel = inverseSelNumPos cfig invDP sss (w ^. input . mousePos)
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msel = inverseSelNumPos cfig invDP (w ^. input . mousePos) sss
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in case msel of
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Nothing -> w & input . mouseContext . mcoSelEnd .~ Nothing
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Just (i, j)
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@@ -123,7 +123,7 @@ updateMouseHeldInGame cfig w = case w ^. input . mouseContext of
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OverInvDrag k mmouseover -> doDrag cfig 30 k mmouseover w
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_ -> w
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doDrag :: Configuration -> Int -> Int -> Maybe (Int, Int) -> World -> World
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doDrag :: Config -> Int -> Int -> Maybe (Int, Int) -> World -> World
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doDrag cfig n k mmouseover w = fromMaybe w $ do
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guard (n /= 0)
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ss <- w ^? hud . diSections . ix k . ssItems
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@@ -200,7 +200,7 @@ isGroupSelectableSection = \case
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3 -> True
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_ -> False
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updateMouseClickInGame :: Configuration -> World -> World
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updateMouseClickInGame :: Config -> World -> World
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updateMouseClickInGame cfig w = case w ^. input . mouseContext of
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MouseInGame -> fromMaybe (w & input . mouseContext .~ OverInvDragSelect Nothing Nothing) $ do
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let sss = w ^. hud . diSections
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@@ -303,7 +303,7 @@ collectInvItems secid is w = fromMaybe w $ do
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return . h (j + 1) ks $ swapInvItems (\_ _ -> Just (j + 1)) k w'
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shiftInvItems ::
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Configuration ->
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Config ->
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Int -> -- recurse limit
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Int -> -- section where drag started
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(Int, Int) -> -- selection item mouse is over
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@@ -71,7 +71,7 @@ mouseClickOptionsList u = fromMaybe u $ do
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return $ f u & uvSoundQueue .:~ click1S
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_ -> Nothing
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ldpVerticalSelection :: Configuration -> ListDisplayParams -> Point2 -> Maybe Int
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ldpVerticalSelection :: Config -> ListDisplayParams -> Point2 -> Maybe Int
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ldpVerticalSelection cfig ldp (V2 _ y)
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| yupper == ylower = Just yupper
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| otherwise = Nothing
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@@ -84,6 +84,6 @@ ldpVerticalSelection cfig ldp (V2 _ y)
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yupper = floor $ (top - (y + ygap)) / yoff
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ylower = ceiling ((top - y) / yoff) - 1
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setSelectionListRestriction :: Configuration -> ScreenLayer -> ScreenLayer
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setSelectionListRestriction :: Config -> ScreenLayer -> ScreenLayer
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setSelectionListRestriction cfig =
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scAvailableLines .~ getAvailableListLines menuDisplayParams cfig
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