Tweak debug/fixed render, depthfunc always

This commit is contained in:
2026-05-04 21:41:16 +01:00
parent 5d5d0a539b
commit 1ec855c2fc
+2 -2
View File
@@ -411,8 +411,8 @@ doDrawing' win pdata u = do
glDrawArrays GL_TRIANGLES 0 6 glDrawArrays GL_TRIANGLES 0 6
glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
-- draw the overlay -- draw the overlay
glDepthFunc GL_LEQUAL --glDepthFunc GL_LEQUAL
--glDepthFunc GL_ALWAYS glDepthFunc GL_ALWAYS
glDepthMask GL_FALSE glDepthMask GL_FALSE
glEnable GL_BLEND glEnable GL_BLEND
--glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA --glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA