Refactor wall drawing

This commit is contained in:
2021-03-21 15:38:58 +01:00
parent 6cb87b4d28
commit 1ecbe2375d
3 changed files with 40 additions and 32 deletions
+27 -28
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@@ -239,21 +239,14 @@ drawSmokeShadow w sm@(Smoke {_smPos = p, _smRad = r', _smColor = c, _smPs = ps,
trap' p' = line [pa' p', pb' p', pbo' p', pao' p',pa' p'] trap' p' = line [pa' p', pb' p', pbo' p', pao' p',pa' p']
semiCirc' p' = uncurry translate p' $ rotate (0 - (a p')) $ arcSolid 0 180 r' semiCirc' p' = uncurry translate p' $ rotate (0 - (a p')) $ arcSolid 0 180 r'
drawWallFloor :: Wall -> Drawing drawWallFloor :: Wall -> Picture
drawWallFloor (Wall {_wlIsSeeThrough = False, _wlLine = ps, _wlColor = c}) drawWallFloor wl = if _wlIsSeeThrough wl
= onLayerL [levLayer WlLayer, 2] $ color c $ polygon $ ps then onLayerL [levLayer WlLayer] $ color c $ polygon [x,x +.+ n2,y+.+n2, y]
drawWallFloor wl = case _wlDraw wl of else blank
Nothing -> onLayerL [levLayer WlLayer, layer2] $ color c $ polygon [x,x +.+ n2,y +.+ n2, y]
Just d -> d wl
where where
(x:y:_) = _wlLine wl (x:y:_) = _wlLine wl
c = _wlColor wl c = _wlColor wl
t = 5 *.* errorNormalizeVDR (y -.- x) n2 = 15 *.* (vNormal . errorNormalizeVDR $ y -.- x)
n = vNormal t
n2 = 3 *.* n
layer2 | _wlIsSeeThrough wl = 0
| isJust $ wl ^? doorMech = 1
| otherwise = 2
errorNormalizeVDR :: Point2 -> Point2 errorNormalizeVDR :: Point2 -> Point2
errorNormalizeVDR (0,0) = error $ "problem with function: errorNormalizeVDR in DodgeRendering" errorNormalizeVDR (0,0) = error $ "problem with function: errorNormalizeVDR in DodgeRendering"
@@ -304,31 +297,37 @@ lineOnScreen w (p1:p2:_) = errorPointInPolygon 8 p1 sp || errorPointInPolygon 9
where sp = screenPolygon w where sp = screenPolygon w
sps = zip sp (tail sp ++ [head sp]) sps = zip sp (tail sp ++ [head sp])
drawWallFace :: World -> Wall -> Drawing drawWallFace :: World -> Wall -> Picture
drawWallFace w wall drawWallFace w wall
| isRHS sightFrom x y = blank | isRHS sightFrom x y = blank
| otherwise = colorAndLayer $ polygon $ points | otherwise = colorAndLayer $ polygon $ points
where where
colorAndLayer | _wlIsSeeThrough wall = setLayer 2 colorAndLayer | _wlIsSeeThrough wall = setLayer 2
. onLayerL [levLayer ShadowLayer,3] . onLayerL [levLayer ShadowLayer,3]
. color (withAlpha 0.2 $ _wlColor wall) . color (withAlpha 0.5 $ _wlColor wall)
| otherwise = setLayer 2 | otherwise = setLayer 0
. onLayerL [levLayer ShadowLayer,2] . onLayerL [levLayer ShadowLayer,l]
. color (_wlColor wall) . color (_wlColor wall)
(x:y:_) = _wlLine wall (x:y:_) = _wlLine wall
ds = map (\p -> safeNormalizeV (p -.- sightFrom)) [x,y] points = extendConeToScreenEdge w sightFrom (x,y)
p's = zipWith (\d x -> (15 *.* d) +.+ x) ds [x,y]
sightFrom = _cameraCenter w sightFrom = _cameraCenter w
corns = screenPolygon w l = case wall of
borders = filter g $ zip corns (tail corns ++ [head corns]) Door {} -> 1
g (a,b) = isLHS a b sightFrom _ -> 2
borderps = mapMaybe f borders ++ mapMaybe f' borders ++ shadowedCorners
coneTop = nub $ concatMap (\(a,b) -> [a,b]) $ borders -- the following assumes that the point a is inside the screen
shadowedCorners = filter isShadowed coneTop -- it still works otherwise, but it might intersect two points:
isShadowed p = isLHS sightFrom x p && isRHS sightFrom y p -- it is not obvious which will be returned
f (bpa,bpb) = intersectSegLineFrom' bpa bpb x (head p's) intersectLinefromScreen :: World -> Point2 -> Point2 -> Maybe Point2
f' (bpa,bpb) = intersectSegLineFrom' bpa bpb y (last p's) intersectLinefromScreen w a b = listToMaybe
points = orderPolygon (borderps ++ [x,y]) . mapMaybe (\(x,y) -> intersectSegLineFrom' x y a b)
. makeLoopPairs
$ screenPolygon w
extendConeToScreenEdge :: World -> Point2 -> (Point2,Point2) -> [Point2]
extendConeToScreenEdge w c (x,y) = orderPolygon $ [x,y] ++ borderPs ++ cornerPs
where borderPs = mapMaybe (intersectLinefromScreen w c) [x,y]
cornerPs = filter (pointIsInCone c (x,y)) $ screenPolygon w
displayInv :: Int -> World -> Picture displayInv :: Int -> World -> Picture
displayInv n w = pictures $ zipWith (translate (15-halfWidth w)) displayInv n w = pictures $ zipWith (translate (15-halfWidth w))
+3 -4
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@@ -35,7 +35,6 @@ moveCamera w = w & cameraPos .~ idealPos
idealOffset = rotateV (_cameraRot w) (aimRangeFactor * aimingMult *.* _mousePos w) idealOffset = rotateV (_cameraRot w) (aimRangeFactor * aimingMult *.* _mousePos w)
currentOffset = currentPos -.- camCenter currentOffset = currentPos -.- camCenter
idealPos = camCenter +.+ rotateV (_cameraRot w) idealPos = camCenter +.+ rotateV (_cameraRot w)
-- (aimRangeFactor * aimTimeFactor *.* _mousePos w)
(aimRangeFactor * aimingMult *.* _mousePos w) (aimRangeFactor * aimingMult *.* _mousePos w)
currentPos = _cameraPos w currentPos = _cameraPos w
camCenter = ypos +.+ scope camCenter = ypos +.+ scope
@@ -96,7 +95,7 @@ zoomOutLongGun w | currentZoom > 0.5 = over (wpPointer . itAttachment . _Just .
Just currentZoom = wp ^? itAttachment . _Just . scopeZoom Just currentZoom = wp ^? itAttachment . _Just . scopeZoom
currentCursorDisplacement = fromJust $ _itAttachment wp currentCursorDisplacement = fromJust $ _itAttachment wp
rotCam = rotateCameraL . rotateCameraR . zoomCamIn . zoomCamOut . zoomCam rotCam = rotateCameraL . rotateCameraR . zoomCamIn . zoomCamOut . autoZoomCam
rotateCameraL :: World -> World rotateCameraL :: World -> World
rotateCameraL w | SDL.KeycodeQ `S.member` _keys w rotateCameraL w | SDL.KeycodeQ `S.member` _keys w
@@ -119,8 +118,8 @@ zoomCamOut w | SDL.KeycodeK `S.member` _keys w
= w {_cameraZoom = max (_cameraZoom w - 0.01) 0.01} = w {_cameraZoom = max (_cameraZoom w - 0.01) 0.01}
| otherwise = w | otherwise = w
zoomCam :: World -> World autoZoomCam :: World -> World
zoomCam w = over cameraZoom changeZoom w autoZoomCam w = over cameraZoom changeZoom w
where maxViewDistance = 800 where maxViewDistance = 800
camPos = _cameraCenter w camPos = _cameraCenter w
camRot = _cameraRot w camRot = _cameraRot w
+10
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@@ -347,3 +347,13 @@ lineInPolygon a b ps = pointInPolygon a ps || pointInPolygon b ps
|| any (isJust . uncurry (intersectSegSeg' a b)) pss || any (isJust . uncurry (intersectSegSeg' a b)) pss
where pss = zip ps (tail ps ++ [head ps]) where pss = zip ps (tail ps ++ [head ps])
makeLoopPairs :: [Point2] -> [(Point2,Point2)]
makeLoopPairs [] = error "tried to make loop with empty list of points"
makeLoopPairs (x:[]) = error "tried to make loop with singleton list of points"
makeLoopPairs (x:xs) = zip (x:xs) (xs ++ [x])
-- note the pair is ordered
-- doesn't work for obtuse angles
pointIsInCone :: Point2 -> (Point2,Point2) -> Point2 -> Bool
pointIsInCone c (rightp,leftp) p = isLHS c rightp p && isLHS leftp c p