Draw walls using vertex pulling

This commit is contained in:
2025-11-10 19:05:54 +00:00
parent 1546caa6a3
commit 1f01147821
8 changed files with 68 additions and 8 deletions
+2 -1
View File
@@ -12,5 +12,6 @@ void main()
int j = indices[gl_VertexID % 6];
float z = (j > 1.5 ? 5000 : 0);
vec2 xy = (j % 2 > 0 ? pp.xy : pp.zw);
gl_Position = theMat * vec4( xy, z, 1);
vPos = vec4( xy, z, 1);
gl_Position = theMat * vPos;
}