Continue transfer to mutable vectors
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+4
-1
@@ -12,6 +12,7 @@ import Dodge.Config.Load
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import Dodge.Config.Update
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import Dodge.SoundLogic.LoadSound
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import Dodge.Debug.Flag.Data
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import Data.Preload.Render
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import Picture
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import Render
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import Preload.Render
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@@ -20,6 +21,7 @@ import Preload
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import Sound.Data
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import Music
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import Data.Preload
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import Shader.Poke
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import Control.Lens
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--import Foreign (Word32)
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@@ -54,8 +56,9 @@ doSideEffects preData w = do
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endTicks <- SDL.ticks
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let lastFrameTicks = _frameTimer preData
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shads <- picShadToMV $ _pictureShaders $ _renderData preData
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when (_displaySecondsPerFrame $ _debugFlags w) $ void $ renderFoldable
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(_renderData preData)
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shads
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(setDepth (-1)
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. translate (-0.5) (-0.8) . scale 0.0005 0.0005
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. text $ "ms/frame " ++ show (endTicks - lastFrameTicks)
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