Tweak vbo again
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@@ -212,9 +212,11 @@ frag = FragmentShader
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pokeWPStrat :: RenderType -> [[[Float]]]
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pokeWPStrat Render22{_unRender22 = ((x,y),(z,w))} = [[[x,y,z,w]]]
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pokeWPStrat _ = undefined
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pokeWPColStrat :: RenderType -> [[[Float]]]
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pokeWPColStrat Render22x4{_unRender22x4=(((x,y),(z,w)),(r,g,b,a))} = [[[x,y,z,w],[r,g,b,a]]]
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pokeWPColStrat _ = undefined
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poke32 :: (Point3,Point2) -> [[[Float]]]
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poke32 ((x,y,z),(a,b)) = [[[x,y,z],[a,b]]]
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