Remove loop dependency on loading dodge sounds
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+11
-6
@@ -1,9 +1,7 @@
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module Main where
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import Loop
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import Shader
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import LoadConfig
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import Dodge.Default
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import Dodge.Data
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import Dodge.Initialisation
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@@ -16,14 +14,13 @@ import Dodge.Rendering
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import Dodge.Menu
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import Dodge.Floor
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import Dodge.LoadConfig
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import Dodge.LoadSound
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import Picture
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import Picture.Render
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import Picture.Preload
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import Sound
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import Preload
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import Sound.Preload
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import Control.Concurrent
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import Control.Lens
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@@ -32,17 +29,25 @@ import Control.Monad (when)
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import System.Random
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import qualified Data.Map as M
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import qualified SDL
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import qualified SDL.Mixer as Mix
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import Graphics.Rendering.OpenGL hiding (color,scale,translate,rotate)
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doPreload' :: IO (PreloadData a)
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doPreload' = do
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lChunks <- loadSounds
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let sData = SoundData {_loadedChunks = lChunks, _playingSounds = M.empty}
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rData <- preloadRender
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return $ PreloadData rData sData 0
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main :: IO ()
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main = do
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(sizex,sizey) <- loadConfig
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keyConfig <- loadKeyConfig
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setupLoop
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(sizex,sizey)
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(SDL.cursorVisible $= False >> doPreload >>= resizeSpareFBO sizex sizey)
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(SDL.cursorVisible $= False >> doPreload' >>= resizeSpareFBO sizex sizey)
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(\x -> (SDL.cursorVisible $= True) >> cleanUpPreload x)
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(fmap (setWindowSize sizex sizey keyConfig) firstWorld)
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( \preData w -> do
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