Remove loop dependency on loading dodge sounds

This commit is contained in:
2021-03-27 13:42:14 +01:00
parent 2897c65e9e
commit 2011728de5
10 changed files with 171 additions and 153 deletions
+6 -6
View File
@@ -14,12 +14,12 @@ import qualified SDL.Mixer as Mix
-- }}}
loadSounds :: IO (IM.IntMap Mix.Chunk)
loadSounds = do
-- pFireSound <- Mix.load "./data/sound/tap3.wav"
pFireSound <- Mix.load "./data/sound/tap3.wav"
click <- Mix.load "./data/sound/click1.wav"
reloadSound' <- Mix.load "./data/sound/reload1.wav"
tone440 <- Mix.load "./data/sound/tone440.wav"
pickupSound' <- Mix.load "./data/sound/pickUp.wav"
Mix.openAudio Mix.defaultAudio 256
pFireSound <- Mix.load "./data/sound/tap3.wav"
click <- Mix.load "./data/sound/click1.wav"
reloadSound' <- Mix.load "./data/sound/reload1.wav"
tone440 <- Mix.load "./data/sound/tone440.wav"
pickupSound' <- Mix.load "./data/sound/pickUp.wav"
putdownSound' <- Mix.load "./data/sound/whiteNoiseFadeOut.wav"
fireSound' <- Mix.load "./data/sound/fire1.wav"
grenadeBang' <- Mix.load "./data/sound/grenade.wav"