Remove loop dependency on loading dodge sounds
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@@ -14,12 +14,12 @@ import qualified SDL.Mixer as Mix
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-- }}}
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loadSounds :: IO (IM.IntMap Mix.Chunk)
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loadSounds = do
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-- pFireSound <- Mix.load "./data/sound/tap3.wav"
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pFireSound <- Mix.load "./data/sound/tap3.wav"
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click <- Mix.load "./data/sound/click1.wav"
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reloadSound' <- Mix.load "./data/sound/reload1.wav"
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tone440 <- Mix.load "./data/sound/tone440.wav"
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pickupSound' <- Mix.load "./data/sound/pickUp.wav"
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Mix.openAudio Mix.defaultAudio 256
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pFireSound <- Mix.load "./data/sound/tap3.wav"
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click <- Mix.load "./data/sound/click1.wav"
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reloadSound' <- Mix.load "./data/sound/reload1.wav"
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tone440 <- Mix.load "./data/sound/tone440.wav"
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pickupSound' <- Mix.load "./data/sound/pickUp.wav"
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putdownSound' <- Mix.load "./data/sound/whiteNoiseFadeOut.wav"
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fireSound' <- Mix.load "./data/sound/fire1.wav"
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grenadeBang' <- Mix.load "./data/sound/grenade.wav"
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