Fix resize crash
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@@ -1,10 +1,5 @@
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#version 450 core
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in vec2 vTexPos;
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out vec4 fColor;
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layout (binding = 0) uniform sampler2D screenTexture;
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void main()
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{
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fColor = texture(screenTexture, vTexPos);
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}
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layout(binding = 0) uniform sampler2D screenTexture;
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void main() { fColor = texture(screenTexture, vTexPos); }
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