Move toward implementing chasms
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@@ -55,6 +55,7 @@ data PSType
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| PutNothing
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| PutUsingGenParams (World -> (World, PSType))
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| PutID {_putID :: Int}
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| PutChasm {_putChasmPoly :: [Point2]}
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-- maybe there is a monadic implementation of this?
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-- add room effect for any placement spot?
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