Move toward implementing chasms
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@@ -120,8 +120,10 @@ roomPillars pillarsize w h wn hn = do
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addGirderLights $
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rm
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& cleatSide
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& rmPmnts .~ plmnts
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& rmPmnts .~ (testchasm : plmnts)
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& rmName .~ "rectPillars"
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where
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pilw = ((w - 40 * (fromIntegral wn + 1)) / fromIntegral wn) - pillarsize
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pilh = ((h - 40 * (fromIntegral hn + 1)) / fromIntegral hn) - pillarsize
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testchasm = Placement 0 (PS 0 0) (PutChasm (map (+V2 100 100) (square 50))) Nothing
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(\_ _ -> Nothing)
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