Move toward implementing chasms
This commit is contained in:
@@ -120,10 +120,10 @@ setupVBOStatic vertexsize = do
|
||||
-- Allocate space
|
||||
glNamedBufferData
|
||||
vboname
|
||||
(fromIntegral $ floatSize * numDrawableVertices * vertexsize)
|
||||
(fromIntegral $ numDrawableVertices * vertexsize)
|
||||
nullPtr
|
||||
GL_STATIC_DRAW
|
||||
return VBO{_vboName = vboname, _vboPtr = thePtr, _vboVertexBytes = floatSize * vertexsize}
|
||||
return VBO{_vboName = vboname, _vboPtr = thePtr, _vboVertexBytes = vertexsize}
|
||||
|
||||
makeByteStringShaderUsingVAO ::
|
||||
-- | (Arbitrary) name of the shader
|
||||
|
||||
Reference in New Issue
Block a user