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@@ -271,6 +271,9 @@ updateAutoRecharge it = case it ^? itUse . leftConsumption of
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| l < m -> it & itUse . leftConsumption . arProgress -~ 1
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_ -> it
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-- I feel like there should be a centralised function that supersumes this
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-- i.e. a function that deals with all states that depend upon item positioning
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-- in the inventory
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crGetTargeting :: Creature -> Maybe TargetType
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crGetTargeting cr = do
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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@@ -87,7 +87,6 @@ data ItemBaseType
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= HELD {_ibtHeld :: HeldItemType}
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| LEFT {_ibtLeft :: LeftItemType}
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| EQUIP {_ibtEquip :: EquipItemType}
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| AMMO {_ibtAmmo :: AmmoItemType}
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| CONSUMABLE {_ibtConsumable :: ConsumableItemType}
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| CRAFT CraftType
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| ATTACH AttachType
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@@ -96,11 +95,21 @@ data ItemBaseType
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data AttachType
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= ZOOMSCOPE
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| TINMAG
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| DRUMMAG
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= SCROLLATTACH ScrollAttachType
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| AMMOATTACH AmmoAttachType
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deriving (Eq, Ord, Show, Read)
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data ScrollAttachType
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= ZOOMSCOPE
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deriving (Eq, Ord, Show, Read)
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data AmmoAttachType
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= TINMAG
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| DRUMMAG
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| BULLETBELT
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deriving (Eq, Ord, Show, Read)
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data ConsumableItemType
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= MEDKIT Int
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| EXPLOSIVES
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@@ -191,12 +200,6 @@ data HeldItemType
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| KEYCARD Int
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data AmmoItemType
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= TINMAGAZINE
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| DRUMMAGAZINE
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| BULLETBELT
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data ItemModuleType
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= EMPTYMODULE
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| MAGNETMAG
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@@ -240,12 +243,13 @@ makeLenses ''ItemModuleType
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deriveJSON defaultOptions ''Stack
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deriveJSON defaultOptions ''CraftType
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deriveJSON defaultOptions ''ConsumableItemType
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deriveJSON defaultOptions ''AmmoAttachType
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deriveJSON defaultOptions ''ScrollAttachType
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deriveJSON defaultOptions ''AttachType
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deriveJSON defaultOptions ''Detector
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deriveJSON defaultOptions ''EquipItemType
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deriveJSON defaultOptions ''LeftItemType
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deriveJSON defaultOptions ''HeldItemType
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deriveJSON defaultOptions ''AmmoItemType
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deriveJSON defaultOptions ''ItemModuleType
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deriveJSON defaultOptions ''ModuleSlot
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deriveJSON defaultOptions ''ItemBaseType
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@@ -63,7 +63,9 @@ data AttachParams
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data ScrollAttachParams
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= ZoomScrollParams
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{ -- | a camera offset
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_opticPos :: Point2
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_opticPos :: Point2 -- this should be relative to the camera rotation
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-- then when the camera rotates when firing etc,
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-- this doesn't need to be changed
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-- , _scopeZoomChange :: Int
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, _opticZoom :: Float
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, _opticDefaultZoom :: Float
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@@ -63,6 +63,9 @@ parseItem (x : xs) =
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<|> (readMaybe ("EQUIP {_ibtEquip=" ++ x ++ "}") <&> (,parseNum xs))
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<|> (readMaybe ("LEFT {_ibtLEFT=" ++ x ++ "}") <&> (,parseNum xs))
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<|> (readMaybe ("HELD (" ++ x ++ " {_xNum=" ++ show (parseNum xs) ++ "}") <&> (,1))
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<|> (readMaybe ("ATTACH " ++ x) <&> (,parseNum xs))
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<|> (readMaybe ("CONSUMABLE {_ibtConsumable=" ++ x ++ "}") <&> (,parseNum xs))
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<|> (readMaybe ("AMMO {_ibtAmmo=" ++ x ++ "}") <&> (,parseNum xs))
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<|> parseItem (xs & ix 0 .++~ (x ++ " "))
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parseItem [] = Nothing
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+49
-2
@@ -3,14 +3,61 @@ module Dodge.HeldScroll (
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canHeldScrollAttach,
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) where
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import Control.Lens hiding ((<|), (|>))
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import LensHelp hiding ((<|), (|>))
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import Data.Maybe
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import Control.Monad
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import Geometry
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--import Control.Lens hiding ((<|), (|>))
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import Data.Sequence
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import Dodge.Data.World
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import SDL (MouseButton (..))
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import qualified Data.Map.Strict as M
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doHeldScroll :: Int -> ScrollAttachParams -> Float -> World -> World
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doHeldScroll invid hs x w = case hs of
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ZoomScrollParams{}-> w
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ZoomScrollParams{}
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| SDL.ButtonRight `M.member` _mouseButtons (_input w) -> w &
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cWorld . lWorld . creatures . ix 0 . crInv . ix invid
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. itUse . attachParams . scrollAttachParams %~ doScopeZoom (w ^. input . smoothScrollAmount) mp
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ZoomScrollParams{} -> w &
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cWorld . lWorld . creatures . ix 0 . crInv . ix invid
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. itUse . attachParams . scrollAttachParams %~ resetscope
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CharScrollParams{} -> w & cWorld . lWorld . creatures . ix 0 . crInv . ix invid . itUse . attachParams . scrollAttachParams . scrollChar %~ cycleSignum x
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where
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mp = rotateV (w ^. wCam . camRot) $ _mousePos (_input w)
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resetscope (ZoomScrollParams _ _ defz) = ZoomScrollParams (V2 0 0) defz defz
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resetscope otherAtt = otherAtt
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doScopeZoom :: Int -> Point2 -> ScrollAttachParams -> ScrollAttachParams
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doScopeZoom scrollamount mp sc = case scrollamount of
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x
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| x > 10 -> (zoomInLongGun mp . zoomInLongGun mp . zoomInLongGun mp) sc
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| x > 5 -> (zoomInLongGun mp . zoomInLongGun mp) sc
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| x > 0 -> zoomInLongGun mp sc
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| x < -10 -> (zoomOutLongGun . zoomOutLongGun . zoomOutLongGun) sc
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| x < -5 -> (zoomOutLongGun . zoomOutLongGun) sc
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| x < 0 -> zoomOutLongGun sc
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| otherwise -> sc
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zoomSpeed :: Float
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zoomSpeed = 39 / 40
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zoomInLongGun :: Point2 -> ScrollAttachParams -> ScrollAttachParams
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zoomInLongGun mousep sc = fromMaybe sc $ do
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curzoom <- sc ^? opticZoom
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guard $ curzoom < 8
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return $
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sc & opticPos .+.+~ (1 - zoomSpeed) * zoomSpeed / curzoom *.* mousep
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& opticZoom %~ (/ zoomSpeed)
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zoomOutLongGun :: ScrollAttachParams -> ScrollAttachParams
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zoomOutLongGun sc = fromMaybe sc $ do
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curzoom <- sc ^? opticZoom
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guard $ curzoom > 0.5
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return $
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sc & opticPos %~ (\p -> p +.+ (zoomSpeed - 1) / curzoom *.* p)
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& opticZoom *~ zoomSpeed
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cycleSignum :: Float -> Seq a -> Seq a
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cycleSignum x
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+4
-9
@@ -20,22 +20,17 @@ itemFromBase ibt = case ibt of
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HELD ht -> itemFromHeldType ht
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LEFT lt -> itemFromLeftType lt
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EQUIP et -> itemFromEquipType et
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AMMO at -> itemFromAmmoType at
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CONSUMABLE et -> itemFromConsumableType et
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CRAFT cr -> makeTypeCraft cr
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ATTACH at -> itemFromAttachType at
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itemFromAttachType :: AttachType -> Item
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itemFromAttachType at = case at of
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ZOOMSCOPE -> zoomScope
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DRUMMAG -> drumMag
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TINMAG -> tinMag
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SCROLLATTACH ZOOMSCOPE -> zoomScope
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AMMOATTACH DRUMMAG -> drumMag
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AMMOATTACH TINMAG -> tinMag
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AMMOATTACH BULLETBELT -> beltMag
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itemFromAmmoType :: AmmoItemType -> Item
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itemFromAmmoType at = case at of
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TINMAGAZINE -> tinMag
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DRUMMAGAZINE -> drumMag
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BULLETBELT -> beltMag
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itemFromConsumableType :: ConsumableItemType -> Item
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itemFromConsumableType ct = case ct of
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@@ -5,17 +5,17 @@ import Dodge.Data.World
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import Dodge.Default.Item
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tinMag :: Item
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tinMag = defaultHeldItem & itType . iyBase .~ AMMO TINMAGAZINE
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tinMag = defaultHeldItem & itType . iyBase .~ ATTACH (AMMOATTACH TINMAG)
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& itUse .~ AttachUse AmmoAttachParams
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drumMag :: Item
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drumMag = tinMag & itType . iyBase .~ AMMO DRUMMAGAZINE
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drumMag = tinMag & itType . iyBase .~ ATTACH (AMMOATTACH DRUMMAG)
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beltMag :: Item
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beltMag = tinMag & itType . iyBase .~ AMMO BULLETBELT
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beltMag = tinMag & itType . iyBase .~ ATTACH (AMMOATTACH BULLETBELT)
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zoomScope :: Item
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zoomScope = tinMag
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& itType . iyBase .~ ATTACH ZOOMSCOPE
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& itType . iyBase .~ ATTACH (SCROLLATTACH ZOOMSCOPE)
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& itUse .~ AttachUse (ScrollAttachParams (ZoomScrollParams {_opticPos = 0, _opticZoom = 1, _opticDefaultZoom = 0.5}))
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@@ -85,7 +85,6 @@ itemBaseName it = case _iyBase $ _itType it of
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Nothing -> show hit
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LEFT lit -> show lit
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EQUIP eit -> showEquipItem eit
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AMMO ait -> show ait
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CONSUMABLE cit -> show cit
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ATTACH ait -> show ait
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@@ -22,7 +22,6 @@ itemSPic it =
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HELD ht -> heldItemSPic ht it
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LEFT lt -> leftItemSPic lt it
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EQUIP et -> equipItemSPic et it
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AMMO {} -> defSPic
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CONSUMABLE{} -> defSPic
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ATTACH {} -> defSPic
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@@ -74,7 +74,7 @@ sniperRifle =
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-- , _scopeZoom = 1
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-- , _scopeDefaultZoom = 0.5
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-- }
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& itType . iyModules . at ModTarget ?~ TARGET TargetLaser
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-- & itType . iyModules . at ModTarget ?~ TARGET TargetLaser
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-- & itUse . useTargeting ?~ TargetLaser
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machineGun :: Item
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@@ -9,7 +9,6 @@ itemInvColor itm = case itm ^. itType . iyBase of
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HELD {} -> white
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LEFT {} -> cyan
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EQUIP {} -> yellow
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AMMO {} -> orange
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CONSUMABLE {} -> blue
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CRAFT {} -> green
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ATTACH {} -> chartreuse
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ATTACH {} -> orange
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@@ -7,7 +7,6 @@ import Dodge.Data.World
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import Dodge.Default
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import Geometry
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setRemoteScope :: Int -> Point2 -> World -> World
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setRemoteScope itid pos w = case w ^? cWorld . lWorld . itemLocations . ix itid of
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Just (InInv cid' invid) ->
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@@ -365,7 +365,9 @@ doDrawing' win pdata u = do
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-- draw the overlay
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--glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboOverlay ._1 . unFBO)
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glDepthFunc GL_ALWAYS
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--glDepthFunc GL_GEQUAL
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glDepthMask GL_FALSE
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--glDepthMask GL_TRUE
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glEnable GL_BLEND
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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renderLayer DebugLayer shadV layerCounts
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@@ -50,6 +50,7 @@ makeSelectionListPictures :: SelectionList a -> [Picture]
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makeSelectionListPictures = concatMap f . getShownItems
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where
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f si = map (color (_siColor si) . text) $ _siPictures si
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--f si = map ((flip inverseText) ((_siColor si))) $ _siPictures si
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drawCursorAt :: Maybe Int -> [SelectionItem a] -> ListDisplayParams -> Picture
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drawCursorAt mi lis ldps = fromMaybe mempty $ do
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@@ -159,6 +160,16 @@ drawListElement ygap s xint yint =
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renderListAt :: Float -> Float -> [(String, Color)] -> Picture
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renderListAt tx ty = translate tx (- ty) . drawList . map (\(str, col) -> color col $ text str)
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--inverseText :: String -> Color -> Picture
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--inverseText str col =
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-- translate3 (V3 0 0 (0.5))
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-- (color (V4 0 1 0 0.1) ( text str))
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-- <>
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-- translate3 (V3 0 0 (0.4))
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-- (color col (polygon [0,V2 l 0, V2 l 200, V2 0 200]))
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-- where
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-- l = 100 * fromIntegral (length str)
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-- given a list of pictures that are each the size of a "text" call, displays them as
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-- a list on the screen
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drawList :: [Picture] -> Picture
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@@ -6,6 +6,7 @@ module Dodge.Update.Camera (
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) where
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import Bound
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import Control.Applicative
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import Control.Monad
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import Data.Foldable
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import qualified Data.Map.Strict as M
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@@ -75,7 +76,7 @@ updateInGameCamera cfig w =
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& updateBounds cfig
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& over wCam (setViewDistance cfig)
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& wCam %~ moveZoomCamera cfig (w ^. input) (you w)
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& updateScopeZoom
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-- & updateScopeZoom
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& rotateCamera cfig
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moveZoomCamera :: Configuration -> Input -> Creature -> Camera -> Camera
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@@ -97,14 +98,19 @@ moveZoomCamera cfig theinput cr campos =
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mitm ^? _Just . itScope . remotePos
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mscopeoffset = do
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guard (SDL.ButtonRight `M.member` _mouseButtons theinput)
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mitm ^? _Just . itScope . remotePos
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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(cr ^? crInv . ix (i - 1) . itUse . attachParams . scrollAttachParams . opticPos)
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<|> (mitm ^? _Just . itScope . remotePos)
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newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
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offset =
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rotateV (campos ^. camRot) $
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((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos theinput
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newzoom = case mitm ^? _Just . itScope of
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-- Just zs@ZoomScope{} -> _scopeZoom zs
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_ -> newDefaultZoom * newItemZoom
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newzoom = fromMaybe (newDefaultZoom * newItemZoom) $ do
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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(cr ^? crInv . ix (i - 1) . itUse . attachParams . scrollAttachParams . opticZoom)
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-- case mitm ^? _Just . itScope of
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---- Just zs@ZoomScope{} -> _scopeZoom zs
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-- _ -> newDefaultZoom * newItemZoom
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idealDefaultZoom = clipZoom wallZoom
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newDefaultZoom = case mitm ^? _Just . itScope of
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-- Just zs@ZoomScope{} -> _scopeZoom zs
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Reference in New Issue
Block a user