Reorganise weapons, start work on drones
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@@ -16,6 +16,7 @@ import Dodge.Creature.State.Data
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import Dodge.Item.Weapon.Grenade
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import Dodge.Item.Weapon.Booster
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import Dodge.Item.Weapon.Utility
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import Dodge.Item.Weapon.Drone
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--import Dodge.Creature.ReaderUpdate
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--import Dodge.Creature.AlertLevel
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--import Dodge.Creature.SetTarget
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@@ -33,11 +34,6 @@ import Dodge.Creature.ArmourChase
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import Dodge.Data
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import Dodge.Default
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import Dodge.Item.Weapon
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import Dodge.Item.Weapon.SprayGuns
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import Dodge.Item.Weapon.BatteryGuns
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import Dodge.Item.Weapon.Launcher
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Weapon.Bezier
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import Dodge.Item.Equipment
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import Dodge.Item.Consumable
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import Dodge.WorldEvent.Cloud
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@@ -167,7 +163,7 @@ startCr = defaultCreature
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{- | Items you start with. -}
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startInvList :: [Item]
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startInvList =
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[
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[ lasDrones
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]
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList $ zip [0..defaultInvSize -1] $ startInvList ++ repeat NoItem
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