Reorganise weapons, start work on drones

This commit is contained in:
2021-11-22 00:37:27 +00:00
parent 1aa797ddef
commit 213f573011
19 changed files with 559 additions and 403 deletions
+2 -6
View File
@@ -16,6 +16,7 @@ import Dodge.Creature.State.Data
import Dodge.Item.Weapon.Grenade
import Dodge.Item.Weapon.Booster
import Dodge.Item.Weapon.Utility
import Dodge.Item.Weapon.Drone
--import Dodge.Creature.ReaderUpdate
--import Dodge.Creature.AlertLevel
--import Dodge.Creature.SetTarget
@@ -33,11 +34,6 @@ import Dodge.Creature.ArmourChase
import Dodge.Data
import Dodge.Default
import Dodge.Item.Weapon
import Dodge.Item.Weapon.SprayGuns
import Dodge.Item.Weapon.BatteryGuns
import Dodge.Item.Weapon.Launcher
import Dodge.Item.Weapon.BulletGuns
import Dodge.Item.Weapon.Bezier
import Dodge.Item.Equipment
import Dodge.Item.Consumable
import Dodge.WorldEvent.Cloud
@@ -167,7 +163,7 @@ startCr = defaultCreature
{- | Items you start with. -}
startInvList :: [Item]
startInvList =
[
[ lasDrones
]
startInventory :: IM.IntMap Item
startInventory = IM.fromList $ zip [0..defaultInvSize -1] $ startInvList ++ repeat NoItem