Reorganise weapons, start work on drones
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@@ -27,6 +27,7 @@ wallEff dt wl = case dt of
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Piercing _ sp p _ -> colSpark' 0.2 8 pSparkCol (outTo sp p) (reflDirWall sp p wl)
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. wlDustAt wl (outTo sp p)
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Blunt _ sp p _ -> wlDustAt wl (outTo sp p)
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Explosive _ _ -> id
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Cutting {} -> id
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SparkDam {} -> id
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Flaming {} -> id
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@@ -46,6 +47,7 @@ damageBlockWith dt = case dt of
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Piercing dam _ _ _ -> blHPs %~ reduceHead dam
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Blunt dam _ _ _ -> blHPs %~ reduceHead dam
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Cutting dam _ _ _ -> blHPs %~ reduceHead dam
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Explosive dam _ -> blHPs %~ reduceHead dam
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Concussive dam _ _ _ _ -> blHPs %~ reduceHead dam
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Lasering {} -> id
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SparkDam {} -> id
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