Cleanup creature picture
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+20
-49
@@ -2,63 +2,39 @@ module Dodge.Event.Menu
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( handlePressedKeyInMenu
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) where
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import Dodge.Data
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import Dodge.Data.Menu
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--import Dodge.Base.Window
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--import Dodge.Floor
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--import Dodge.Initialisation
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import Dodge.SoundLogic
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--import Dodge.Config.Data
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import Dodge.Config.Update
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--import Dodge.Layout
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--import Preload.Update
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import Dodge.Debug.Terminal
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import Dodge.Menu
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--import Data.Maybe
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--import Data.Foldable
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--import qualified Data.Set as S
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import Control.Monad
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import Control.Lens
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import SDL
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--import SDL.Internal.Numbered
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handlePressedKeyInMenu :: MenuLayer -> Scancode -> World -> Maybe World
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handlePressedKeyInMenu mState scode w = case mState of
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TerminalMessage 0 _ -> popMenu w
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TerminalMessage _ m -> Just $ w & menuLayers %~ ((TerminalMessage 0 m : ) . tail)
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Terminal s -> case scode of
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ScancodeEscape -> popMenu w
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ScancodeReturn -> popMenu $ applyTerminalString s w
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ScancodeBackspace -> popMenu w >>= pushMenu (Terminal $ dropLast s)
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_ -> popMenu w >>= pushMenu (Terminal $ s ++ [scodeToChar scode])
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LevelMenu _ -> optionListToEffects levelMenuOptions startLevel scode w
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PauseMenu -> optionListToEffects pauseMenuOptions unpause scode w
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GameOverMenu -> optionListToEffects pauseMenuOptions pure scode w
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OptionMenu -> optionListToEffects optionsOptions popMenu scode w
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SoundOptionMenu -> optionListToEffects
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soundMenuOptions
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( popMenu . writeConfig )
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scode
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w
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GraphicsOptionMenu -> optionListToEffects graphicsMenuOptions (popMenu . writeConfig) scode w
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ControlList -> Just $ w & menuLayers %~ tail
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_ -> Just w
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handlePressedKeyInMenu :: ScreenLayer -> Scancode -> World -> Maybe World
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handlePressedKeyInMenu mState scode = case mState of
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OptionScreen { _scOptions = mos, _scDefaultEff = defeff}
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-> optionListToEffects mos defeff scode
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DisplayScreen {} -> popScreen
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WaitScreen {} -> Just
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TerminalScreen 0 _ -> popScreen
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TerminalScreen _ m -> Just . ( menuLayers %~ ( (TerminalScreen 0 m : ) . tail) )
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InputScreen s -> case scode of
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ScancodeEscape -> popScreen
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ScancodeReturn -> popScreen . applyTerminalString s
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ScancodeBackspace
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-> popScreen >=> pushScreen (InputScreen $ dropLast s)
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_ -> popScreen >=> pushScreen (InputScreen $ s ++ [scodeToChar scode])
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where
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writeConfig = sideEffects %~ (saveConfig (_config w) :)
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unpause w' = Just . resumeSound $ w' {_menuLayers = []}
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startLevel = unpause . storeLevel
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popMenu w' = Just $ w' & menuLayers %~ tail
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dropLast (x:xs) = init (x:xs)
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dropLast _ = []
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dropLast _ = []
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optionListToEffects :: [MenuOption] -> (World -> Maybe World) -> Scancode -> World -> Maybe World
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optionListToEffects mos eff sc w = case lookup sc listEffects of
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Nothing -> eff w
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Just eff' -> eff' w
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optionListToEffects mos defaulteff sc w = case lookup sc listEffects of
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Nothing -> defaulteff w
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Just eff -> eff w
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where
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listEffects = concatMap menuOptionToEffects mos
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menuOptionToEffects :: MenuOption -> [(Scancode,World -> Maybe World)]
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menuOptionToEffects Toggle {_moKey = k, _moEff = eff} = [(k,eff)]
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menuOptionToEffects Toggle {_moKey = k, _moEff = eff} = [(k,eff)]
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menuOptionToEffects InvisibleToggle {_moKey = k, _moEff = eff} = [(k,eff)]
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menuOptionToEffects Toggle2
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{ _moKey1 = k1
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@@ -66,8 +42,3 @@ menuOptionToEffects Toggle2
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, _moKey2 = k2
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, _moEff2 = eff2
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} = [(k1,eff1) , (k2,eff2)]
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storeLevel :: World -> World
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storeLevel w = case _storedLevel w of
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Nothing -> w & storedLevel ?~ w
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_ -> w
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