Cleanup creature picture

This commit is contained in:
2021-09-04 14:53:05 +01:00
parent 1ab3f1773c
commit 215a3dda36
13 changed files with 318 additions and 307 deletions
+24 -81
View File
@@ -5,56 +5,41 @@ module Dodge.Render.MenuScreen
( menuScreen
)
where
import Dodge.Data.Menu
import Dodge.Data
--import Dodge.Config.Update
--import Dodge.Config.Data
import Dodge.Base.Window
import Picture
import Geometry
import Dodge.Menu
--import Geometry.Data
menuScreen
:: World
-> [MenuLayer]
-> ScreenLayer
-> Picture
menuScreen w mLays = case mLays of
(LevelMenu x:_) -> optionsFromList w ("LEVEL"++show x) levelMenuOptions
(PauseMenu : _) -> optionsFromList w "PAUSED" pauseMenuOptions
(GameOverMenu : _) -> optionsFromList w "GAME OVER" pauseMenuOptions
(OptionMenu : _) -> optionsFromList w "OPTIONS" optionsOptions
(SoundOptionMenu : _) -> optionsFromList w "OPTIONS:VOLUME" soundMenuOptions
(GraphicsOptionMenu : _) -> optionsFromList w "OPTIONS:GRAPHICS" graphicsMenuOptions
(ControlList : _) -> pictures
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,tst (-100) 100 0.4 "CONTROLS"
,controlsList
]
(WaitMessage s _ : _) -> optionsList hw hh s []
(Terminal s : _) -> optionsList hw hh "SCANCODE INPUT" ['>':s ++ "_"]
(TerminalMessage t xs : _) -> displayStringList hw hh $ map snd $ filter (( > t) . fst) xs
_ -> blank
where
tst x y sc t = translate x y $ scale sc sc $ color white $ text t
hh = halfHeight w
hw = halfWidth w
menuScreen w screen = case screen of
OptionScreen {_scTitle = titf, _scOptions = mos}
-> drawOptions w (titf w) mos
(WaitScreen sf _) -> drawOptions w (sf w) []
(InputScreen s) -> drawOptions w ('>':s) []
(TerminalScreen t xs ) -> displayStringList w $ map snd $ filter (( > t) . fst) xs
(DisplayScreen sd ) -> sd w
displayStringList :: Float -> Float -> [String] -> Picture
displayStringList hw hh ss = pictures
( polygon (rectNSEW hh (-hh) hw (-hw))
displayStringList :: World -> [String] -> Picture
displayStringList w ss = pictures
( polygon (screenBox w)
: zipWith f ys ss
)
where
hw = halfWidth w
ys = [0,22..]
f y s = translate (10-hw) y . scale 0.15 0.15 $ text s
optionsFromList
drawOptions
:: World
-> String -- ^ Title
-> String -- ^ Title
-> [MenuOption] -- ^ Options
-> Picture
optionsFromList w title ops = pictures $
drawOptions w title ops = pictures $
[darkenBackground
,theTitle]
++
@@ -64,59 +49,17 @@ optionsFromList w title ops = pictures $
notInvisible InvisibleToggle {} = False
notInvisible _ = True
placeString x y sc t = translate x y $ scale sc sc $ color white $ text t
darkenBackground = color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
darkenBackground = color (withAlpha 0.5 black) $ polygon $ screenBox w
theTitle = placeString (-hw + 30) (hh - 50) 0.4 title
hh = halfHeight w
hw = halfWidth w
menuOptionToString :: World -> MenuOption -> String
menuOptionToString w mo@(Toggle{})
= (scodeToChar $ _moKey mo) : ':' : _moString mo w
menuOptionToString w mo@(Toggle2{})
= (scodeToChar $ _moKey1 mo) : '/' : (scodeToChar $ _moKey2 mo) : ':' : _moString mo w
menuOptionToString _ _ = "undefined option string"
optionsList
:: Float -- ^ Half screen width
-> Float -- ^ Half screen height
-> String -- ^ Title
-> [String] -- ^ Options
-> Picture
optionsList hw hh tit ops = pictures $
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,placeString (-hw + 30) (hh - 50) 0.4 tit]
++
zipWith (\ s vpos -> placeString (-hw + 50) vpos 0.2 s) ops [hh-100,hh-150 ..]
menuOptionToString w mo = theKeys ++ _moString mo w
where
placeString x y sc t = translate x y $ scale sc sc $ color white $ text t
controlsList :: Picture
controlsList = pictures $ concat $ zipWith butAndEff
[("wasd", "movement")
,("[rmb]", "aim")
,("[rmb+lmb]", "shoot or use item")
,("[wheelscroll]" , "select item" )
,("[space]" , "pickup item" )
,("m" , "display map" )
,("f" , "drop item" )
,("c[esc]" , "pause" )
,("qe" , "rotate camera")
]
[60,30..]
where
butAndEff (btext,etext) y =
[translate (-250) y $ scale 0.15 0.15 $ color white $ text btext
,translate 0 y $ scale 0.15 0.15 $ color white $ text etext
]
screenBox
:: Float -- ^ Half screen width
-> Float -- ^ Half screen height
-> [Point2]
screenBox halfW halfH = map toV2
[ (halfW, halfH)
, (-halfW, halfH)
, (-halfW,-halfH)
, ( halfW,-halfH)
]
theKeys :: String
theKeys = case mo of
Toggle {_moKey = k} -> stc k : ":"
Toggle2 {_moKey1 = k1, _moKey2 = k2} -> stc k1 : '/' : stc k2 : ":"
_ -> undefined
stc = scodeToChar
+11 -14
View File
@@ -1,4 +1,4 @@
{-# LANGUAGE TupleSections #-}
--{-# LANGUAGE TupleSections #-}
module Dodge.Render.Picture
where
import Dodge.Data
@@ -8,29 +8,21 @@ import Dodge.Base.Zone
import Dodge.Picture
import Dodge.Picture.Layer
import Dodge.Render.HUD
--import Dodge.Render.List
import Dodge.Render.MenuScreen
--import Dodge.GameRoom
--import Dodge.Debug
import Geometry
--import Geometry.Zone
--import Geometry.Data
import Picture
import Polyhedra.Data
--import Dodge.Creature.YourControl
import Control.Lens
import Data.Maybe
import Data.List (partition)
import qualified Data.IntMap.Lazy as IM
--import qualified Data.Vector.Fusion.Stream.Monadic as VS
worldPictures :: World -> Picture
worldPictures w = pictures
[pictures (_decorations w)
,concatMapPic (dbArg _pjDraw) $ _projectiles w
,concatMapPic (crDraw w) $ _creatures w
,concatMapPic (crDraw w) . IM.filter crIsClose $ _creatures w
,concatMapPic (dbArg _ptDraw) $ _particles w
,testPic w
,concatMapPic drawItem $ _floorItems w
@@ -40,6 +32,10 @@ worldPictures w = pictures
,concatMapPic btDraw $ _buttons w
,concatMapPic drawWallFloor $ wallFloorsToDraw w
]
where
crIsClose cr = dist (_crPos cr) camCen < winSize
winSize = 30 + max (getWindowX w) (getWindowY w)
camCen = _cameraCenter w
foregroundPics :: World -> [Polyhedra]
foregroundPics = _foregroundDecorations
@@ -50,7 +46,7 @@ fixedCoordPictures w = case _menuLayers w of
[ hudDrawings w
, customMouseCursor w
]
lays -> scaler . onLayer MenuDepth $ menuScreen w lays
(lay:_) -> scaler . onLayer MenuDepth $ menuScreen w lay
where
scaler = setDepth (-1) . scale (2 / getWindowX w) (2 / getWindowY w)
@@ -121,9 +117,10 @@ outsideScreenPolygon w = [tr,tl,bl,br]
bl = scTran $ scRot $ scZoom $ V2 (- (3*halfWidth w)) (- (3* halfHeight w))
wallShadowsToDraw :: World -> [Wall]
wallShadowsToDraw w = filter (fromMaybe True . (^? blVisible))
. IM.elems
$ wallsNearZones (zoneOfSight w) w
wallShadowsToDraw w
= filter (fromMaybe True . (^? blVisible))
. IM.elems
$ wallsNearZones (zoneOfSight w) w
-- cannot only test if walls are on screen, but also if they are on the cone
-- towards the center of sight