Commit before making out and in placements have ids

This commit is contained in:
2022-03-11 12:34:19 +00:00
parent 73a35bb3f1
commit 219e4e15ee
13 changed files with 166 additions and 179 deletions
+1 -1
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@@ -34,7 +34,7 @@ switchDoorRoom = defaultRoom
, _rmLinks = init lnks++ [last lnks]
, _rmPath = [(V2 20 35,V2 20 5)]
, _rmPartPmnt = Just f
-- door extends into side walls (for shadows as rendered 12/03)
-- door extends into side walls (for shadows as rendered 12/03/21)
-- note no bounds
}
where
+3 -2
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@@ -59,11 +59,12 @@ lightSensByDoor rm = rm
& rmPmnts .++~
[ psPt atFstLnkOut $ PutShape $ colorSH yellow
$ barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)
, heightWallPS (atNthLnkOutShiftInward 1 100) 30 (rectNSEW 10 (-10) 20 (-20))
, heightWallPS (atFstLnkOutShiftInward 100) 30 (rectNSEW 10 (-10) 20 (-20))
, heightWallPS (atNthLnkOutShiftInward 1 100) 30 covershape
, heightWallPS (atFstLnkOutShiftInward 100) 30 covershape
]
& rmExtPmnt ?~ lasSensLightAboveDoor 20 (atFstLnkOutShiftBy sensorshift)
where
covershape = rectNSEW 10 (-10) 20 (-20)
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
lasSensorTurretTest :: RandomGen g => Int -> State g (SubCompTree Room)
+2 -4
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@@ -75,9 +75,7 @@ twinSlowDoorRoom w h x = defaultRoom
twinSlowDoorChasers :: RandomGen g => State g Room
twinSlowDoorChasers = do
let lps = V2 (-65) <$> [20,40 .. 180]
rps = V2 65 <$> [20,40 .. 180]
ps <- takeN 4 $ lps ++ rps
ps <- takeN 4 $ [ V2 x y | x <- [-65,65], y <- [20,40 .. 180] ]
let plmnts = map (\p -> sPS p 0 $ PutCrit chaseCrit) ps
return $ twinSlowDoorRoom 80 200 40 & rmPmnts %~ (plmnts ++)
@@ -116,7 +114,7 @@ addButtonSlowDoor x h rm = do
$ amountedlight dr1 (-50)
$ amountedlight dr2 50
$ amountedlight dr2 (-50)
$ Nothing
Nothing
getdoorpos drid w = let Just (a,b) = w ^? doors . ix drid . drPos
in (b, argV (a-.-b))
butPosCond = useRoomPosCond $ \rp -> isUnusedLnk rp && yV2 (_rpPos rp) < 0.5 * h
+30 -29
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@@ -1,5 +1,4 @@
{- |
Procedural creation of rooms and subroom parts. -}
{- | Procedural creation of rooms and subroom parts. -}
module Dodge.Room.Procedural
( roomRect
, roomRectAutoLinks
@@ -74,24 +73,35 @@ roomRect x y xn yn = defaultRoom
wlnks = somelnks (V2 x 20) (gridPoints 0 1 yd (yn+1)) (-pi/2)
nlnks = somelnks (V2 20 y) (gridPoints xd (xn+1) 0 1 ) 0
slnks = somelnks (V2 20 0) (gridPoints xd (xn+1) 0 1 ) pi
lnks = m North FromWest nlnks
++ m East FromSouth elnks
++ m West FromSouth wlnks
++ m South FromWest slnks
m edge edgefrom = zipWith (lnkBothAnd' (OnEdge edge) edgefrom) [0..]
lnks = m North FromWest FromEast nlnks
++ m East FromSouth FromNorth elnks
++ m West FromSouth FromNorth wlnks
++ m South FromWest FromEast slnks
m edge edgefrom1 edgefrom2 = zipWith (lnkBothAnd' (OnEdge edge) edgefrom1 edgefrom2) [0..]
. zipCountDown
pth = linksAndPath' lnks $ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
posps = map (+.+ V2 20 20) $ gridPoints xd (xn+1) yd (yn+1)
interposps = map (+.+ V2 (20 + xd/2) (20 + yd/2)) $ gridPoints xd xn yd yn
zipCountDown :: [a] -> [(Int,a)]
zipCountDown xs = zip [length xs - 1, length xs - 2 ..] xs
lnkBothAnd' :: RoomLinkType -> (Int -> RoomLinkType)
-> (Int -> RoomLinkType)
-> Int -> (Int,(Point2,Float)) -> RoomLink
lnkBothAnd' rlt ltcon ltcon2 i (j,(p,a)) = RoomLink
{_rlType = S.fromList [OutLink,InLink,rlt,ltcon i,ltcon2 j]
,_rlPos = p
, _rlDir = a
}
{- Creates a rectangular room, automatically creates links and pathfinding graph at a sensible size. -}
-- it is not clear to me that this works for very small rooms (but it does seem
-- to do so)
roomRectAutoLinks :: Float -> Float -> Room
roomRectAutoLinks x y = (roomRect x y xn yn)
{_rmPmnts = plmnts}
roomRectAutoLinks x y = (roomRect x y (f x) (f y)) {_rmPmnts = plmnts}
where
xn = max 1 $ (ceiling x - 40) `div` 60
yn = max 1 $ (ceiling y - 40) `div` 60
plmnts = replicate 3 (mntLightLnkCond $ useRoomPosCond isUsedLnkUnplaced)
f z = max 1 $ (ceiling z - 40) `div` 60
plmnts = replicate 3 . mntLightLnkCond $ useRoomPosCond isUsedLnkUnplaced
{- Combines two rooms into one room.
- will have to work out exactly what to do with combining links
Mostly involves concatenation. -}
@@ -126,7 +136,7 @@ quarterRoomTri w = do
[ [ mntLS vShape (V2 0 w) (V3 0 (w-20) 70)
, blockLine (V2 (w/2) (w/2)) (V2 (w/2) w)
]
, [blockLine (V2 (w/2) (w/2)) (V2 (negate $ w/2) (w/2))]
, [ blockLine (V2 (w/2) (w/2)) (V2 (negate $ w/2) (w/2))]
, [ blockLine (V2 (w/2) (w/2)) (V2 0 (w/2))
, blockLine (V2 (-29) w) (V2 0 (w/2))
]
@@ -142,10 +152,7 @@ quarterRoomTri w = do
,(V2 0 (w-20),V2 0 0)
,(V2 (55-w) (w-20),V2 0 0)
]
, _rmPmnts = b ++ [ mntLS iShape (V2 (w-20) w) (V3 (w-20) (w-20) 70)
, sPS (V2 (w-20) (w-20)) pi PutNothing
, sPS (V2 (w-15) (w-25)) pi PutNothing
]
, _rmPmnts = b ++ [ mntLS iShape (V2 (w-20) w) (V3 (w-20) (w-20) 70) ]
, _rmPos =
[ RoomPos (V2 (w-20) (w-20)) pi S.empty NotLink 0
, RoomPos (V2 (w-15) (w-25)) pi S.empty NotLink 0
@@ -167,9 +174,9 @@ quarterRoomSquare w = do
]
pure $ defaultRoom
{ _rmPolys = [ map toV2 [(0,0),(w,w),(0,2*w),(-w,w)] ]
, _rmLinks =
[toBothLnk (V2 (w/2) (3*w/2), negate $ pi/4)
,toBothLnk (V2 (negate $ w/2) (3*w/2), pi/4)
, _rmLinks = map toBothLnk
[ (V2 (w/2) (3*w/2), negate $ pi/4)
, (V2 (negate $ w/2) (3*w/2), pi/4)
]
, _rmPath = concatMap doublePair
[(V2 (0.5*w) (1.5*w),V2 (0.5*w-20) (1.5*w-20))
@@ -183,15 +190,9 @@ quarterRoomSquare w = do
,(V2 0 0,V2 0 (w-40))
-- ,(V2 (20-w) (w-20),V2 (40-w) (w))
]
, _rmPmnts = b ++
[ blockLine (V2 (w/2) (w/2)) (V2 0 w)
, sPS (V2 20 (2*w-40)) pi PutNothing
, sPS (V2 25 (2*w-45)) pi PutNothing
]
, _rmPos =
[ RoomPos (V2 20 (2*w-40)) pi S.empty NotLink 0
, RoomPos (V2 25 (2*w-45)) pi S.empty NotLink 0
]
, _rmPmnts = b ++ [ blockLine (V2 (w/2) (w/2)) (V2 0 w) ]
, _rmPos = [ RoomPos p pi S.empty NotLink 0
| p <- [V2 20 (2*w-40),V2 25 (2*w-45)] ]
, _rmBound = [map toV2 [(w,w),(0,2*w),(-w,w)]]
}
{- | Randomise the ordering of placements in a room.
+1 -1
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@@ -57,7 +57,7 @@ runPastRoom i = do
let linkcor = critRoom & rmPmnts .~ [ spanLS thels (V2 0 65) (V2 40 65) ]
critroom = linkcor & rmPmnts .:~ plRRpt 0 randC1
aswitchroom = corridorWallN
{_rmExtPmnt = Just $ putLitButOnPosExtTrig red useLnkRoomPos
{_rmExtPmnt = Just $ putLitButOnPosExtTrig red useUnusedLnk
,_rmLabel = Just i
,_rmPmnts = []
}
+2
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@@ -5,6 +5,7 @@ import Dodge.LevelGen.Data
import Dodge.Room.RunPast
import Dodge.Room.Tanks
import Dodge.Room.Containing
import Dodge.Room.LongDoor
--import Dodge.RoomLink
--import Dodge.Data
--import Dodge.Default
@@ -65,6 +66,7 @@ randomChallenges :: RandomGen g => State g (SubCompTree Room)
randomChallenges = join $ takeOne
[fmap (return . UseAll) doubleCorridorBarrels
,shootingRange
,fmap (return . UseAll) twinSlowDoorChasers
]
runPastStart :: RandomGen g => Int -> State g (SubCompTree Room)