Remove references to unused uniforms

This commit is contained in:
2021-06-10 12:24:12 +02:00
parent 78cfdc2d38
commit 21a4393ad9
6 changed files with 0 additions and 21 deletions
-4
View File
@@ -3,10 +3,6 @@ layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color; layout (location = 1) in vec4 color;
out vec4 vColor; out vec4 vColor;
//uniform vec2 winSize;
//uniform float zoom;
//uniform float rotation;
//uniform vec2 translation;
uniform mat4 worldMat; uniform mat4 worldMat;
void main() void main()
-2
View File
@@ -13,6 +13,4 @@ void main()
float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0; float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0;
if ( d < 0 || e > 0) { discard; } if ( d < 0 || e > 0) { discard; }
fColor = vColor; fColor = vColor;
// if ( d < 0 || e > 0) { fColor = vec4(0,0,1,1); }
// if ( d < 0 || e > 0) { fColor = vec4(0,0,1,1); }
} }
-4
View File
@@ -6,10 +6,6 @@ out vec4 vColor;
out vec2 boxOut; out vec2 boxOut;
out vec2 boxIn; out vec2 boxIn;
uniform vec2 winSize;
uniform float zoom;
uniform float rotation;
uniform vec2 translation;
uniform mat4 worldMat; uniform mat4 worldMat;
void main() void main()
-2
View File
@@ -31,7 +31,5 @@ void main()
//gl_Position = vec4 (0.5, 0 , -5 , 1); //gl_Position = vec4 (0.5, 0 , -5 , 1);
EmitVertex(); EmitVertex();
EndPrimitive(); EndPrimitive();
} }
-5
View File
@@ -3,10 +3,6 @@ layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor; layout (location = 1) in vec4 aColor;
layout (location = 2) in vec3 aTexCoord; layout (location = 2) in vec3 aTexCoord;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
uniform mat4 worldMat; uniform mat4 worldMat;
out vec4 vColor; out vec4 vColor;
@@ -18,4 +14,3 @@ void main()
vColor = aColor; vColor = aColor;
vTexCoord = aTexCoord; vTexCoord = aTexCoord;
} }
-4
View File
@@ -3,10 +3,6 @@ layout (location = 0) in vec3 position;
layout (location = 1) in vec4 col; layout (location = 1) in vec4 col;
out vec4 vCol; out vec4 vCol;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
uniform mat4 worldMat; uniform mat4 worldMat;
void main() void main()