Fix blink bug

This commit is contained in:
2022-10-19 23:17:26 +01:00
parent 4ad19aa19d
commit 21dc670c9f
13 changed files with 353 additions and 312 deletions
+2 -85
View File
@@ -8,7 +8,7 @@ module Dodge.Creature.Action (
dropUnselected,
dropExcept,
dropItem,
blinkAction,
blinkActionMousePos,
blinkActionFail,
unsafeBlinkAction,
sizeSelf,
@@ -22,6 +22,7 @@ import Data.Bifunctor
import Data.List (findIndex)
import Data.Maybe
import Dodge.Base
import Dodge.Creature.Action.Blink
import Dodge.CreatureEffect
import Dodge.Data.World
import Dodge.Default
@@ -32,11 +33,9 @@ import Dodge.Inventory.Add
import Dodge.Path
import Dodge.SoundLogic
import Dodge.WallCreatureCollisions
import Dodge.WorldEvent.Shockwave
import Geometry
import qualified IntMapHelp as IM
import LensHelp
import Picture
performActions :: World -> Creature -> Creature
performActions w cr =
@@ -145,88 +144,6 @@ performAction cr w ac = case ac of
(imps, _) -> (imps, Just $ DoReplicatePartial startac (t -1) startac)
NoAction -> ([], Nothing)
-- | Like a blink action, but no ingoing distortion
blinkActionFail ::
Creature ->
World ->
World
blinkActionFail cr w =
w
& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
& cWorld . distortions .:~ distortionBulge
& cWorld . creatures . ix cid . crPos .~ p3
& inverseShockwaveAt cpos 40 2 2
where
distR = 120
distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
cid = _crID cr
p1 = mouseWorldPos w
cpos = _crPos cr
p2 = bouncePoint (const True) 1 cpos p1 w
r = 1.5 * _crRad cr
p3 = maybe p1 (mvPointTowardAtSpeed r cpos . fst) p2
-- | Teleport a creature to the mouse position
blinkAction :: Creature -> World -> World
blinkAction cr w =
w
& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
& cWorld . distortions .++~ distortionBulge
& cWorld . creatures . ix cid . crPos .~ p3
& blinkShockwave cid p3
& inverseShockwaveAt cpos 40 2 2
where
distR = 120
distortionBulge =
[ RadialDistortion p3 (p3 +.+ V2 distR 0) (p3 +.+ V2 0 distR) 0.1
, RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
]
cid = _crID cr
p1 = mouseWorldPos w
cpos = _crPos cr
p2 = bouncePoint (const True) 1 cpos p1 w
r = 1.5 * _crRad cr
p3 = maybe p1 (mvPointTowardAtSpeed r cpos . fst) p2
{- | Teleport a creature to the mouse position.
Can go through walls, if ending up in wall does big damage.
-}
unsafeBlinkAction ::
Creature ->
World ->
World
unsafeBlinkAction cr w
| success =
soundMultiFrom [TeleSound 0, TeleSound 1] mwp teleS Nothing
. (cWorld . distortions .++~ distortionBulge)
. set (cWorld . creatures . ix cid . crPos) mwp
. blinkShockwave cid mwp
$ inverseShockwaveAt cpos 40 2 2 w
| otherwise =
w
& blinkActionFail cr
& cWorld . creatures . ix cid . crState . csDamage
.:~ Damage ENTERREMENT 10000 mwp mwp mwp NoDamageEffect
where
success = fromMaybe True $ do
wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
return (isLHS mwp `uncurry` _wlLine wl)
distR = 120
distortionBulge =
[ RadialDistortion mwp (mwp +.+ V2 distR 0) (mwp +.+ V2 0 distR) 0.1
, RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
]
cid = _crID cr
mwp = mouseWorldPos w
cpos = _crPos cr
blinkShockwave ::
-- | Blinking creature ID.
Int ->
Point2 ->
World ->
World
blinkShockwave i p = makeShockwaveAt [i] p 60 1 2 cyan
setMinInvSize :: Int -> Creature -> World -> World
setMinInvSize n cr = cWorld . creatures . ix (_crID cr) . crInvCapacity .~ n
+103
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@@ -0,0 +1,103 @@
{-# LANGUAGE TupleSections #-}
module Dodge.Creature.Action.Blink (
blinkActionMousePos,
blinkActionFail,
unsafeBlinkAction,
) where
import Dodge.Zoning.Wall
import Data.Maybe
import Dodge.Base
import Dodge.Data.World
import Dodge.SoundLogic
import Dodge.WorldEvent.Shockwave
import Geometry
import LensHelp
import Picture
-- | Teleport a creature to the mouse position
blinkActionMousePos :: Creature -> World -> World
blinkActionMousePos cr w =
w
& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
& blinkDistortions cpos p3
& cWorld . creatures . ix cid . crPos .~ p3
& blinkShockwave cid p3
& inverseShockwaveAt cpos 40 2 2
where
cid = _crID cr
p1 = mouseWorldPos w
cpos = _crPos cr
--p2 = bouncePoint (const True) 1 cpos p1 w
p2 = pushIntoMaybe $ collideCircWalls cpos p1 r (wlsNearSeg cpos p1 w)
r = _crRad cr
p3 = maybe p1 ((+.+ squashNormalizeV (cpos -.- p1)) . fst) p2
--p3 = maybe p1 (const 0) p2
--p3 = maybe p1 fst p2
pushIntoMaybe :: (a, Maybe b) -> Maybe (a,b)
pushIntoMaybe (x,my) = (x,) <$> my
blinkDistortions :: Point2 -> Point2 -> World -> World
blinkDistortions sp ep = cWorld . distortions .++~ distortionBulge
where
distR = 120
distortionBulge =
[ RadialDistortion ep (ep +.+ V2 distR 0) (ep +.+ V2 0 distR) 0.1
, RadialDistortion sp (sp +.+ V2 distR 0) (sp +.+ V2 0 distR) 1.9
]
{- | Teleport a creature to the mouse position.
Can go through walls, if ending up in wall does big damage.
-}
unsafeBlinkAction ::
Creature ->
World ->
World
unsafeBlinkAction cr w
| success =
soundMultiFrom [TeleSound 0, TeleSound 1] mwp teleS Nothing
. blinkDistortions cpos mwp
. set (cWorld . creatures . ix cid . crPos) mwp
. blinkShockwave cid mwp
$ inverseShockwaveAt cpos 40 2 2 w
| otherwise =
w
& blinkActionFail cr
& cWorld . creatures . ix cid . crState . csDamage
.:~ Damage ENTERREMENT 10000 mwp mwp mwp NoDamageEffect
where
success = fromMaybe True $ do
wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
return (isLHS mwp `uncurry` _wlLine wl)
cid = _crID cr
mwp = mouseWorldPos w
cpos = _crPos cr
blinkShockwave ::
-- | Blinking creature ID.
Int ->
Point2 ->
World ->
World
blinkShockwave i p = makeShockwaveAt [i] p 60 1 2 cyan
-- | Like a blink action, but no ingoing distortion
blinkActionFail ::
Creature ->
World ->
World
blinkActionFail cr w =
w
& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
& cWorld . distortions .:~ distortionBulge
& cWorld . creatures . ix cid . crPos .~ p3
& inverseShockwaveAt cpos 40 2 2
where
distR = 120
distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
cid = _crID cr
p1 = mouseWorldPos w
cpos = _crPos cr
p2 = bouncePoint (const True) 1 cpos p1 w
r = 1.5 * _crRad cr
p3 = maybe p1 (mvPointTowardAtSpeed r cpos . fst) p2
+2 -3
View File
@@ -30,7 +30,7 @@ useItem cr' w = fromMaybe (f w) $ do
itemEffect :: Creature -> Item -> World -> World
itemEffect cr it w = case it ^. itUse of
HeldUse{_heldUse = eff, _heldMods = usemods} ->
hammerTest $ tryReload cr it w $ foldl' (flip ($)) (useHeld eff) (reverse $ useMod usemods) it cr
hammerTest $ tryReload cr it w $ foldl' (&) (useHeld eff) (reverse $ useMod usemods) it cr
LeftUse{} -> doequipmentchange
EquipUse{} -> doequipmentchange
-- ConsumeUse will cause problems if the item is not selected
@@ -125,8 +125,7 @@ useLeftItem cid w
itmIsConsumable =
isJust (cr ^? crInv . ix (crSel cr) . itUse . cUse)
itmIsEquipable =
( isJust (cr ^? crInv . ix (crSel cr) . itUse . equipEffect . eeUse)
isJust (cr ^? crInv . ix (crSel cr) . itUse . equipEffect . eeUse)
&& _crLeftInvSel cr /= Just (crSel cr)
)
-- TODO determine itmShouldBeUsed with reference to config options
+2 -2
View File
@@ -202,7 +202,7 @@ movementSideEff cr w
useUpdate :: ItemUse -> ItemUse
useUpdate =
(heldHammer %~ moveHammerUp)
. (leftHammer %~ moveHammerUp)
. (leftHammer %~ moveHammerUp)
. (leftDelay . rateTime %~ decreaseToZero)
. (heldDelay . warmTime %~ decreaseToZero)
. (heldDelay . rateTime %~ decreaseToZero)
@@ -246,7 +246,7 @@ itemUpdate cr i
| otherwise = baseupdate False
where
baseupdate bool =
updateAutoRecharge
updateAutoRecharge
. (itUse %~ useUpdate)
. (itLocation .~ InInv (_crID cr) i)
. (itIsHeld .~ bool)