Try to centralize the number of components per vertex in shapes

This commit is contained in:
2023-03-14 23:28:21 +00:00
parent cfddd1515f
commit 21f87b96d8
7 changed files with 27 additions and 32 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ data RenderData = RenderData
, _fboShadow :: (FBO, (TO, TO))
, _rboBaseBloom :: GLuint -- RenderbufferObject id
, _matUBO :: GLuint -- BufferObject id
, _isoMatUBO :: GLuint -- BufferObject id
, _orthonormalMatUBO :: GLuint -- BufferObject id
, _lightsUBO :: GLuint -- BufferObject id
, _vboWalls :: VBO
, _vboWindows :: VBO