Try to centralize the number of components per vertex in shapes
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@@ -54,7 +54,7 @@ data RenderData = RenderData
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, _fboShadow :: (FBO, (TO, TO))
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, _rboBaseBloom :: GLuint -- RenderbufferObject id
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, _matUBO :: GLuint -- BufferObject id
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, _isoMatUBO :: GLuint -- BufferObject id
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, _orthonormalMatUBO :: GLuint -- BufferObject id
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, _lightsUBO :: GLuint -- BufferObject id
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, _vboWalls :: VBO
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, _vboWindows :: VBO
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