Modularise code concerning items
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+10
-8
@@ -1,7 +1,7 @@
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module Dodge.Rooms where
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-- imports {{{
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import Dodge.Data
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import Dodge.Weapons
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import Dodge.Item.Weapon
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import Dodge.Critters
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import Dodge.LevelGen
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import Dodge.Base
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@@ -89,8 +89,6 @@ corridor = Room
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where lnks = [((20,70) ,0)
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,((20,80) +.+ rotateV (0-pi/3) (-20,0), pi/6)
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,((20,80) +.+ rotateV ( pi/3) ( 20,0),0-pi/6)
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-- ,((40,0) +.+ rotateV ( pi/3) (-20,0), 2*pi/3)
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-- ,(( 0,0) +.+ rotateV (0-pi/3) ( 20,0),0-2*pi/3)
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,((20,10) ,pi)
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]
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corridorN :: Room
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@@ -207,7 +205,8 @@ door = Room
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{ _rmPolys = [rectNSWE 40 0 0 40]
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, _rmLinks = lnks
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, _rmPath = [((20,35),(20,5))]
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, _rmPS = [PS (0,20) 0 $ PutAutoDoor (0,0) (40,0)]
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-- door extends into side walls (for shadows as rendered 12/03)
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, _rmPS = [PS (0,20) 0 $ PutAutoDoor (-10,0) (50,0)]
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, _rmBound = []
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}
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where lnks = [((20,35),0)
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@@ -531,11 +530,14 @@ weaponLongCorridor = do
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i2 <- state $ randomR (2,5)
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let branch1 = treeTrunk (replicate i1 $ Left corridor) (connectRoom $ putCrs connectingRoom)
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let branch2 = treeTrunk (replicate i2 $ Left corridor) (deadRoom $ putWp corridorN)
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return $ Node (Left root) [branch1,branch2]
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return $ Node (Left $ addLS root) [branch1,branch2]
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where putCrs = set rmPS [PS (10,40) (-pi/2) $ randC
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,PS (-10,40) (-pi/2) $ randC
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]
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putWp = set rmPS [PS (20,40) 0 $ RandPS randFirstWeapon]
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,PS (-10,40) (-pi/2) $ randC
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]
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putWp = set rmPS [PS (20,40) 0 $ RandPS randFirstWeapon
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,PS (20,60) 0 $ basicLS
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]
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addLS = id -- set rmPS [PS (0,60) 0 $ basicLS]
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critInDeadEnd :: Room
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critInDeadEnd = set rmPS [PS (0,0) 0 $ randC] deadEndRoom
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