DSA gl texture naming and storage
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@@ -79,8 +79,8 @@ data EBO = EBO
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}
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{- | Datatype containing the reference to a texture object. -}
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data ShaderTexture = ShaderTexture
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{ _textureObject :: TextureObject
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, _textureTarget :: GLenum
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{ _textureObject :: GLuint -- DSA style texture, 450
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-- , _textureTarget :: GLenum
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}
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data EPrimitiveMode
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= EPoints
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