Tweak twisting when aiming
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@@ -32,9 +32,22 @@ wasdWithAiming
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-> Creature
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-> Creature
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wasdWithAiming w speed i cr
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| isAiming = set crDir mouseDir $ theMovement cr
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| otherwise = theMovement $ theTurn cr
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| isAiming
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= addAnyTwist $ set crDir mouseDir $ theMovement cr
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| (isReloading && SDL.ButtonRight `S.member` _mouseButtons w)
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= addAnyTwist $ set crDir (mouseDir + anytwist) $ theMovement cr
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| otherwise = theMovement $ theTurn $ removeTwist cr
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where
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twistamount = 1.6
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removeTwist cr' = case _crTwist cr' of
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t -> cr' & crDir +~ t & crTwist .~ 0
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anytwist = case cr ^? crInv . ix (_crInvSel (_creatures w IM.! i)) . itUse . useAim . aimStance of
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Just TwoHandTwist -> twistamount * pi
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_ -> 0
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addAnyTwist cr'
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= case cr' ^? crInv . ix (_crInvSel (_creatures w IM.! i)) . itUse . useAim . aimStance of
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Just TwoHandTwist -> cr' & crTwist .~ twistamount * pi
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_ -> cr'
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theMovement
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| movDir == V2 0 0 = id
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| otherwise = crMvAbsolute (speed *.* movAbs) . set crMvDir dir
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@@ -43,6 +56,7 @@ wasdWithAiming w speed i cr
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dir = _cameraRot w + argV movDir
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movAbs = rotateV (_cameraRot w) $ normalizeV movDir
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isAiming = _posture (_crStance cr) == Aiming
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isReloading = _posture (_crStance cr) == Reloading
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mouseDir = case w ^? creatures . ix i . crInv . ix (_crInvSel (_creatures w IM.! i))
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. itAttachment of
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Just ItScope{_scopePos = p} -> normalizeAngle $ argV
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