Tweak twisting when aiming
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@@ -37,7 +37,6 @@ teslaGun :: Item
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teslaGun = defaultGun
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{ _itName = "TESLA"
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, _itType = TESLAGUN
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-- , _itIdentity = TeslaGun
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, _itConsumption = defaultAmmo
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{ _ammoMax = 200
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, _ammoLoaded = 200
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@@ -51,16 +50,23 @@ teslaGun = defaultGun
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]
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& useAim . aimSpeed .~ 0.4
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& useAim . aimStance .~ TwoHandFlat
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, _itFloorPict = teslaGunPic
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, _itDimension = ItemDimension
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{ _dimRad = 9
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, _dimCenter = V3 4 0 0
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, _dimPortage = HeldItem
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{_handlePos = 4
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,_muzPos = 4
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}
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, _dimSPic = teslaGunPic
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}
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}
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teslaGunPic :: Item -> SPic
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teslaGunPic _ = noPic $ colorSH blue $
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upperPrismPoly 5 (rectNESW xb y xa (-y))
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++ upperPrismPoly 5 (rectNESW (-xa) y (-xb) (-y))
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upperPrismPoly 5 (rectNESW xb 8 xa 0)
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++ upperPrismPoly 5 (rectNESW (-xa) 8 (-xb) 0)
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where
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xa = 1
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xb = 9
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y = 4
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lasGun :: Item
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lasGun = defaultAutoGun
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{ _itName = "LASGUN ////"
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@@ -79,13 +85,29 @@ lasGun = defaultAutoGun
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& useAim . aimSpeed .~ 0.4
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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, _itFloorPict = lasGunPic
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, _itParams = Refracting {_phaseV = 1}
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, _itTweaks = Tweakable
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{ _tweakParams = IM.fromList [(0,lasGunTweak)]
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, _tweakSel = 0
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}
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, _itDimension = ItemDimension
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{ _dimRad = 10
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, _dimCenter = V3 15 0 0
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, _dimPortage = HeldItem 5 30
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, _dimSPic = lasGunPic
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}
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}
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lasGunPic :: Item -> SPic
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lasGunPic it =
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( colorSH blue $
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upperPrismPoly 4 (rectNESW 3 30 1 0)
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<> upperPrismPoly 4 (rectNESW (-1) 30 (-3) 0)
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<> upperPrismPoly 1 (rectNESW 3 30 (-3) 0)
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, setLayer 1 . color col . setDepth 1.1 . polygon $ rectNESW 1 30 (-1) 0
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)
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where
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amFrac = fractionLoadedAmmo it
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col = brightX 2 1.5 $ mixColors amFrac (1-amFrac) green red
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lasGunTweak :: TweakParam
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lasGunTweak = TweakParam
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{ _doTweak = thetweak
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@@ -104,21 +126,9 @@ lasGunTweak = TweakParam
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showPhaseV 2 = "Z"
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showPhaseV i = "THIS SHOULD NOT BE POSSIBLE" ++ show i
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lasGunPic :: Item -> SPic
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lasGunPic it =
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( colorSH blue $
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upperPrismPoly 4 (rectNESW 3 15 1 (-15))
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<> upperPrismPoly 4 (rectNESW (-1) 15 (-3) (-15))
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-- <> (upperPrismPoly 4 $ rectNESW (5) l (-5) (l-2))
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<> upperPrismPoly 1 (rectNESW 3 15 (-3) (-15))
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, setLayer 1 . color col . setDepth 1.1 . polygon $ rectNESW 1 15 (-1) (-15)
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)
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where
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amFrac = fractionLoadedAmmo it
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col = brightX 2 1.5 $ mixColors amFrac (1-amFrac) green red
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tractorGun :: Item
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tractorGun = defaultAutoGun
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tractorGun = lasGun
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{ _itName = "TRACTORGUN"
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, _itType = TRACTORGUN
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, _itConsumption = defaultAmmo
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@@ -132,11 +142,7 @@ tractorGun = defaultAutoGun
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& useAim . aimSpeed .~ 0.4
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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, _itFloorPict = tractorGunSPic
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}
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-- TODO own picture for tractor gun
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tractorGunSPic :: Item -> SPic
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tractorGunSPic = lasGunPic
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aTeslaArc :: Creature -> World -> World
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aTeslaArc cr w = set randGen g w
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