Tweak twisting when aiming

This commit is contained in:
2021-12-05 16:54:08 +00:00
parent d9c5cfc26d
commit 22e3256da3
30 changed files with 350 additions and 252 deletions
+3 -3
View File
@@ -63,7 +63,7 @@ shrinkGun = defaultGun
}
, _itUse = defaultlUse {_lUse = hammerCheckL useShrinkGun}
& useHammer .~ upHammer
, _itFloorPict = shrinkGunPic
-- , _itFloorPict = shrinkGunPic
, _itAttachment = ItBool True
}
@@ -94,7 +94,7 @@ blinkGun = defaultGun
, _itUse = defaultlUse
{_lUse = hammerCheckL $ shootL aSelfL
} & useHammer .~ upHammer
, _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
-- , _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
}
@@ -125,7 +125,7 @@ forceFieldGun = defaultGun
, _reloadState = Nothing'
}
, _itUse = undefined
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
-- , _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
}
-- grapGun = defaultGun
-- { _itName = "grapGun"