Tweak twisting when aiming
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@@ -63,7 +63,7 @@ shrinkGun = defaultGun
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}
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, _itUse = defaultlUse {_lUse = hammerCheckL useShrinkGun}
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& useHammer .~ upHammer
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, _itFloorPict = shrinkGunPic
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-- , _itFloorPict = shrinkGunPic
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, _itAttachment = ItBool True
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}
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@@ -94,7 +94,7 @@ blinkGun = defaultGun
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, _itUse = defaultlUse
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{_lUse = hammerCheckL $ shootL aSelfL
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} & useHammer .~ upHammer
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, _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
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-- , _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
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}
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@@ -125,7 +125,7 @@ forceFieldGun = defaultGun
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, _reloadState = Nothing'
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}
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, _itUse = undefined
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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-- , _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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}
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-- grapGun = defaultGun
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-- { _itName = "grapGun"
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