Tweak twisting when aiming
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@@ -12,6 +12,7 @@ import Dodge.SoundLogic.LoadSound
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import Dodge.Graph
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import Dodge.GameRoom
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import Dodge.Update.Camera
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import Dodge.Item.Draw
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--import Dodge.Zone
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import Geometry
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import ShapePicture
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@@ -62,7 +63,7 @@ ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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floorItemSPic :: FloorItem -> SPic
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floorItemSPic flit = uncurryV translateSPf (_flItPos flit)
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$ rotateSP (_flItRot flit) (_itFloorPict (_flIt flit) (_flIt flit))
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$ rotateSP (_flItRot flit) (itSPic (_flIt flit))
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btSPic :: Button -> SPic
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btSPic bt = uncurryV translateSPf (_btPos bt)
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