Improve control over floor items and buttons
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@@ -104,7 +104,8 @@ wheelUpEvent :: World -> World
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wheelUpEvent w
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= case _mapDisplay w of
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(True,z) -> w & mapDisplay . _2 .~ min 0.3 (z+(0.1*z))
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_ | rbPressed -> fromMaybe w $ (yourItem w ^? itScrollUp) <*> pure (_crInvSel (you w))
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_ | rbPressed -> fromMaybe (closeObjScrollUp w)
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$ (yourItem w ^? itScrollUp) <*> pure (_crInvSel (you w))
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<*> pure w
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| lbPressed -> w {_cameraZoom = _cameraZoom w + 0.1}
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| otherwise -> upInvPos w
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@@ -115,7 +116,8 @@ wheelDownEvent :: World -> World
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wheelDownEvent w
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= case _mapDisplay w of
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(True,z) -> w & mapDisplay . _2 .~ max 0.05 (z-(0.1*z))
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_ | rbPressed -> fromMaybe w $ (yourItem w ^? itScrollDown) <*> pure (_crInvSel (you w))
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_ | rbPressed -> fromMaybe (closeObjScrollDown w)
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$ (yourItem w ^? itScrollDown) <*> pure (_crInvSel (you w))
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<*> pure w
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| lbPressed -> w {_cameraZoom = max (_cameraZoom w - 0.1) 0.01}
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| otherwise -> downInvPos w
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@@ -172,7 +174,7 @@ mouseActionsWorld keys w
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rotation = angleBetween (_mousePos w) (_lbClickMousePos w)
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spaceAction :: World -> World
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spaceAction w = case closestActiveObject w of
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spaceAction w = case listToMaybe $ _closeActiveObjects w of
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Just (Left flit) -> pickUpItem' flit w
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Just (Right but) -> _btEvent but but w
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Nothing -> w
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