Add border to terminal display
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+31
-21
@@ -1,11 +1,38 @@
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module Color (
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module Color,
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withAlpha,
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red,
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green,
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blue,
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yellow,
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cyan,
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magenta,
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rose,
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violet,
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azure,
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aquamarine,
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chartreuse,
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orange,
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white,
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black,
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greyN,
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mixColors,
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brightX,
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mixColorsLinear,
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mixColorsFrac,
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dim,
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bright,
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light,
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dark,
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paletteToColor,
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lightx4,
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toColor8,
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normalizeColor,
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module Color.Data,
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) where
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import Color.Data
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import Geometry
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import Control.Lens
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import Geometry
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withAlpha :: Float -> RGBA -> RGBA
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{-# INLINE withAlpha #-}
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@@ -81,7 +108,7 @@ normalizeColor (V4 r g b a) = V4 (f r) (f g) (f b) (f a)
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mixColorsFrac :: Color -> Color -> Float -> Color
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{-# INLINE mixColorsFrac #-}
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mixColorsFrac c1 c2 x = mixColors x (1-x) c1 c2
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mixColorsFrac c1 c2 x = mixColors x (1 - x) c1 c2
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mixColors :: Float -> Float -> Color -> Color -> Color
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{-# INLINE mixColors #-}
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@@ -107,7 +134,7 @@ light (V4 r g b a) = V4 (r + 0.2) (g + 0.2) (b + 0.2) a
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dark :: Color -> Color
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{-# INLINE dark #-}
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dark (V4 r g b a) = V4 (r -0.2) (g -0.2) (b -0.2) a
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dark (V4 r g b a) = V4 (r - 0.2) (g - 0.2) (b - 0.2) a
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dim :: Color -> Color
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{-# INLINE dim #-}
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@@ -125,23 +152,6 @@ greyN :: Float -> Color
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{-# INLINE greyN #-}
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greyN x = toV4 (x, x, x, 1)
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numColor :: Int -> Color
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{-# INLINE numColor #-}
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numColor 0 = toV4 (1, 0, 0, 1)
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numColor 1 = toV4 (0, 1, 0, 1)
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numColor 2 = toV4 (0, 0, 1, 1)
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numColor 3 = toV4 (1, 1, 0, 1)
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numColor 4 = toV4 (0, 1, 1, 1)
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numColor 5 = toV4 (1, 0, 1, 1)
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numColor 6 = toV4 (1, 0, 0.5, 1)
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numColor 7 = toV4 (0.5, 0, 1, 1)
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numColor 8 = toV4 (0, 0.5, 1, 1)
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numColor 9 = toV4 (0, 1, 0.5, 1)
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numColor 10 = toV4 (0.5, 1, 0, 1)
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numColor 11 = toV4 (1, 0.5, 0, 1)
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numColor 12 = toV4 (1, 1, 1, 1)
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numColor _ = toV4 (1, 1, 1, 1)
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lightx4 :: Color -> Color
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lightx4 = light . light . light . light
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