Remove external corpses, handle them as creatures
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+12
-10
@@ -18,19 +18,20 @@ updateBarreloid = \case
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PlainBarrel -> updateBarrel
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updateExpBarrel :: [Point2] -> Creature -> World -> World
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updateExpBarrel ps cr w
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| cr ^. crHP > 0 =
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updateExpBarrel ps cr w = case cr ^. crHP of
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HP x | x > 0 ->
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w
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& hiss
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& cWorld . lWorld . creatures . ix (_crID cr) %~ damsToExpBarrel damages
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& cWorld . lWorld . creatures . ix (_crID cr) . crHP
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& cWorld . lWorld . creatures . ix (_crID cr) . crHP . _HP
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-~ length (_piercedPoints . _barrelType $ _crType cr)
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& cWorld . lWorld . creatures . ix (_crID cr) . crDamage .~ mempty
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& flip (foldl' f) ps
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| otherwise =
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HP _ ->
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w
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& makeExplosionAt ((cr ^. crPos) `v2z` 20) 0
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& cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
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& cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ CrIsGibs
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_ -> w
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where
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f w' p = makeSpark NormalSpark (p + normalizeV p + cr ^. crPos) (argV p) w'
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damages = cr ^. crDamage
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@@ -39,9 +40,10 @@ updateExpBarrel ps cr w
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| otherwise = soundContinue (BarrelHiss (_crID cr)) (_crPos cr) foamSprayLoopS (Just 1)
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updateBarrel :: Creature -> World -> World
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updateBarrel cr
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| _crHP cr > 0 = doDamage (cr ^. crID)
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| otherwise = cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
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updateBarrel cr = case cr ^. crHP of
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HP x | x > 0 -> doDamage (cr ^. crID)
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HP _ -> cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ CrIsGibs
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_ -> id
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damsToExpBarrel :: [Damage] -> Creature -> Creature
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damsToExpBarrel = flip $ foldl' damToExpBarrel
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@@ -49,8 +51,8 @@ damsToExpBarrel = flip $ foldl' damToExpBarrel
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damToExpBarrel :: Creature -> Damage -> Creature
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damToExpBarrel cr dm = case dm of
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Piercing x p _ ->
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cr & crHP -~ div x 200
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cr & crHP . _HP -~ div x 200
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& crType . barrelType . piercedPoints .:~ (p - _crPos cr)
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Poison{} -> cr
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Sparking{} -> cr
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_ -> cr & crHP -~ fromMaybe 0 (dm ^? dmAmount)
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_ -> cr & crHP . _HP -~ fromMaybe 0 (dm ^? dmAmount)
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