Remove external corpses, handle them as creatures
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@@ -17,7 +17,7 @@ import Dodge.Default
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barrel :: Creature
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barrel =
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defaultInanimate
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{ _crHP = 500
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{ _crHP = HP 500
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, _crType = BarrelCrit PlainBarrel
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-- , _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
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}
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@@ -25,7 +25,7 @@ barrel =
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explosiveBarrel :: Creature
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explosiveBarrel =
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defaultInanimate
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{ _crHP = 400
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{ _crHP = HP 400
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, _crType = BarrelCrit (ExplosiveBarrel [])
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-- , _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
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}
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