Remove external corpses, handle them as creatures

This commit is contained in:
2025-09-25 09:31:58 +01:00
parent fcb02850d0
commit 23f61081cf
33 changed files with 184 additions and 159 deletions
+2 -2
View File
@@ -17,7 +17,7 @@ import Dodge.Default
barrel :: Creature
barrel =
defaultInanimate
{ _crHP = 500
{ _crHP = HP 500
, _crType = BarrelCrit PlainBarrel
-- , _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
}
@@ -25,7 +25,7 @@ barrel =
explosiveBarrel :: Creature
explosiveBarrel =
defaultInanimate
{ _crHP = 400
{ _crHP = HP 400
, _crType = BarrelCrit (ExplosiveBarrel [])
-- , _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
}