Set up wall rendering with textures
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+1
-4
@@ -62,10 +62,7 @@ main = do
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(_cameraCenter w)
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(worldPictures w)
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blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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renderFoldable (_renderData preData) (_cameraRot w) (_cameraZoom w) (_cameraPos w)
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(_windowX w,_windowY w)
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--(picToLTree (Just 1) $ fixedCoordPictures w)
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(picToLTree Nothing $ fixedCoordPictures w)
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renderFoldable (_renderData preData) (picToLTree Nothing $ fixedCoordPictures w)
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endRenderTicks <- SDL.ticks
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playSoundQueue (_soundData preData) (_soundQueue w)
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newSoundData <- playAndUpdate (_sounds w) (_soundData preData)
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