Refactor launcherCrit ai
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@@ -0,0 +1,82 @@
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module Dodge.Creature.LauncherCrit
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( launcherCrit
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)
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where
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Test
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import Dodge.Creature.ActionRat
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import Dodge.Creature.ChooseTarget
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import Dodge.Creature.SetTarget
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import Dodge.Creature.Rationality
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.State
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import Dodge.Creature.State.Data
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import Dodge.Item.Weapon
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import Dodge.Item.Consumable
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import Geometry
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import Picture
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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launcherCrit :: Creature
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launcherCrit = defaultCreature
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{ _crPict = basicCrPict red
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, _crUpdate = stateUpdate $ impulsiveAI $ composeInternalAIs
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[ performActions
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, watchUpdateStrat
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-- [ (crHasTargetLOS, shootMoveStrat (0,3) 0)
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[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0) [retreatFire])
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, (crAwayFromPost, goToPostStrat)
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]
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, basicPerceptionUpdate [0]
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, doStrategyActions
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, reloadOverride
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, targetYouWhenCognizant
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, overrideInternal (onBoth (&&) crHasTarget (crStratConMatches (GetTo (0,0))))
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$ \ _ -> crActionPlan . crStrategy .~ WatchAndWait
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]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
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, _crGoal = []
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}
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, _crInv = IM.fromList [(0,launcher)]
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, _crInvSel = 0
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, _crRad = 10
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, _crState = defaultState
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, _crHP = 300
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}
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retreatFire :: Action
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retreatFire = ImpulsesList ( [ [ UseItem ] ] ++ replicate 20 [ Turn 0.16 ])
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`DoActionThen`
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HolsterWeapon
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`DoActionThen`
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ImpulsesList ( replicate 30 [ MoveForward 3 ])
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`DoActionThen`
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DrawWeapon
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`DoActionThen`
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ImpulsesList ( [[UseItem]] ++ replicate 20 [ Turn $ negate 0.16 ] )
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`DoActionThen`
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HolsterWeapon
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`DoActionThen`
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ImpulsesList ( replicate 15 [ MoveForward 3 ] )
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`DoActionThen`
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DrawWeapon
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`DoActionThen`
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ImpulsesList (
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replicate 100 [UseItem, ImpulseUseTarget $ \tcr -> TurnToward (_crPos tcr) (pi/16) ] )
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`DoActionThen`
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20
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`WaitThen`
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HolsterWeapon
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`DoActionThen`
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ImpulsesList ( replicate 15 [ MoveForward 3 ] )
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`DoActionThen`
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DoImpulses [ChangeStrategy WatchAndWait]
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