Commit before attempting to move some data into a "local" world type
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@@ -3,6 +3,7 @@ module Dodge.Creature.State
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, doDamage
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) where
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import Dodge.Data
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import Dodge.Hammer
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import Dodge.Base
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import Dodge.Creature.State.WalkCycle
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--import Dodge.Creature.Test
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@@ -129,9 +130,6 @@ invItemUpdate = itUse %~ useupdate
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useupdate = (useHammer . hammerPosition %~ moveHammerUp)
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. (useDelay . warmTime %~ decreaseToZero)
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. (useDelay . rateTime %~ decreaseToZero)
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moveHammerUp HammerDown = HammerReleased
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moveHammerUp HammerReleased = HammerUp
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moveHammerUp HammerUp = HammerUp
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invSideEff :: Creature -> World -> World
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invSideEff cr w = weaponReloadSounds cr $ IM.foldrWithKey f w (_crInv cr)
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