Commit before attempting to move some data into a "local" world type
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@@ -4,6 +4,7 @@ Description : Simulation update
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-}
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module Dodge.Update (update) where
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import Dodge.Data
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import Dodge.Hammer
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import Dodge.Block
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import Dodge.Distortion
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import Dodge.SoundLogic
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@@ -65,6 +66,7 @@ functionalUpdate w = case _menuLayers w of
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. updateCreatureGroups
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. updateBlocks
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. updateSeenWalls
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. (lSelHammerPosition %~ moveHammerUp)
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$ updateCloseObjects w
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where
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--updatedLightSources = mapMaybe (\b -> _tlsUpdate b w b) $ _tempLightSources w
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