Refactor shapes, prepare for different normals at single vertex pos
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@@ -13,7 +13,6 @@ void main() {
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vec3 norm = normbit.xyz - pos;
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float y1 = float(normbit.w == 0 ? 1 : dot(normalize(norm), normalize(distVec)));
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float y = float(y1 > 0 ? 1 : 0);
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// float y = float(normbit.w == 1 ? 1 : 0);
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float dist = dot(distVec, distVec);
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if (dist > rad) {
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discard;
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