Improve segment intersection test, tweak room bounding
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@@ -23,8 +23,8 @@ corridor =
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_rmPath = foldMap (doublePairSet . (,) (V2 20 60)) [V2 20 70, V2 20 5]
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--, _rmPmnts = [spanLightI (V2 0 39.5) (V2 40 39.5)]
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, _rmPmnts = []
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, _rmBound = [rectNSWE 45 35 (-5) 45]
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-- , _rmBound = [rectNSWE 50 40 (-5) 45]
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-- , _rmBound = [rectNSWE 45 35 (-5) 45]
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, _rmBound = [rectNSWE 60 15 (-5) 45]
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, _rmFloor = Tiled [makeTileFromPoly poly 5]
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, _rmRandPSs = [psRandRanges (10, 30) (30, 60) (0, 2 * pi)]
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, _rmName = "Corridor"
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@@ -404,6 +404,7 @@ doorCor = do
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corDoor :: RandomGen g => State g (MetaTree Room String)
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corDoor = do
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cor <- shuffleLinks corridor <&> rmPmnts .~ []
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-- let cor = corridorN
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return $ tToBTree "corDoor" $ treePost [cor,cor, cleatOnward door]
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critsPillarRoom :: Int -> State LayoutVars Room
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+15
-14
@@ -55,20 +55,21 @@ tutAnoTree = do
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-- , return . tToBTree "door" $ treePost [corridor, cleatOnward door]
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, corDoor
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-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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--aaa , lasCenRunClose
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--aaa-- , passthroughLockKeyLists lockRoomKeyItems itemRooms
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--aaa , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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--aaa-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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--aaa-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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--aaa-- , passthroughLockKeyLists
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--aaa-- [(sensorRoomRunPast ElectricSensor, takeOne
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--aaa-- [-- CRAFT (ENERGYBALLCRAFT TeslaBall) ,
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--aaa-- HELD SPARKGUN])]
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--aaa-- itemRooms
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--aaa-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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--aaa-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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--aaa , tToBTree "sdr" . return . cleatOnward <$>
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--aaa (shuffleLinks =<< distributerRoom BulletAmmo 100000)
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, lasCenRunClose
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-- , passthroughLockKeyLists lockRoomKeyItems itemRooms
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, tToBTree "door" . return <$> return (cleatOnward door)
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, tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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-- , passthroughLockKeyLists
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-- [(sensorRoomRunPast ElectricSensor, takeOne
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-- [-- CRAFT (ENERGYBALLCRAFT TeslaBall) ,
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-- HELD SPARKGUN])]
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-- itemRooms
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-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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-- , tToBTree "cor" . return <$> shuffleLinks (cleatOnward corridor)
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, tToBTree "sdr" . return . cleatOnward <$>
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(shuffleLinks =<< distributerRoom BulletAmmo 100000)
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--aaa-- , return $ tToBTree "cor" $ return $ cleatOnward corridor
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--aaa-- --, tToBTree "sdr" . return . cleatOnward <$> slowDoorRoom
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--aaa---- , tToBTree "sr" . return . cleatOnward <$> tanksRoom [] []
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