Implement shading for more types of shapes (cylinders, boxes)
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@@ -141,7 +141,7 @@ preloadRender = do
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positionalBlankShad <- makeShader "positional/blank" [vert, frag] [3] ETriangles
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-- 2D draw shaders
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bslist <- makeShader "dualTwoD/basic" [vert, frag] [3, 4] ETriangles
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bslista <- makeShader4 "shape/basic" [vert, frag] [4, 4, 4] nShapeVerxComp ETriangles shVBO
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bslista <- makeShader4 "shape/basic" [vert, frag] shapeVerxSizes nShapeVerxComp ETriangles shVBO
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glVertexArrayElementBuffer (bslista ^. shadVAO . vaoName) shEBOname
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aslist <- makeShader "dualTwoD/arc" [vert, frag] [3, 4, 3] ETriangles
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eslist <- makeShader "dualTwoD/ellipse" [vert, geom, frag] [3, 4] ETriangles
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