From 2500a01cb3d18195b0229e49b060bdc84cac639a Mon Sep 17 00:00:00 2001 From: justin Date: Fri, 21 Nov 2025 11:13:29 +0000 Subject: [PATCH] Cleanup --- shader/pull/cloud.vert | 3 --- src/Framebuffer/Update.hs | 3 +-- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/shader/pull/cloud.vert b/shader/pull/cloud.vert index 3f738ba4e..c9c98ae56 100644 --- a/shader/pull/cloud.vert +++ b/shader/pull/cloud.vert @@ -19,9 +19,6 @@ void main() uint k = gl_VertexID % 6; vCol = unpackUnorm4x8(data[i].col); vControls = indices[k]; - //vec3 vPosx = vec3(data[i].pos.xy + 20*vControls, data[i].pos.z); - //gl_Position = theMat * vec4(vPosx,1); - //vPos = data[i].pos; vPos = vec3(data[i].pos.xy + 20*vControls, data[i].pos.z); gl_Position = theMat * vec4(vPos,1); } diff --git a/src/Framebuffer/Update.hs b/src/Framebuffer/Update.hs index 3d4596d36..84d6ef9e1 100644 --- a/src/Framebuffer/Update.hs +++ b/src/Framebuffer/Update.hs @@ -29,7 +29,6 @@ sizeFBOs cfig rdata = GL_RGBA16F -- could possibly recover using depth in a clever way -- but probably not, because the projection matrix is -- not always on-center - --GL_RGBA16F -- make this smaller? GL_RGBA8_SNORM rdata fboBase @@ -74,7 +73,7 @@ sizeFBOs cfig rdata = GL_NEAREST GL_NEAREST GL_RGBA8 - GL_RGBA16F + GL_RGBA8 ) fboWindow where