Flatten values in creature manipulation data types
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@@ -35,11 +35,11 @@ topTestPart u = [show $ u ^? uvWorld . hud . hudElement . diSections . sssExtra
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]
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showManObj :: ManipulatedObject -> String
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showManObj (InInventory SortInventory) = "SortInventory"
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showManObj (InInventory (SelectedItem x y z)) = "SelItem: "++ show x++ " Root: "++show y++" Attached: "++show z
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showManObj (SelNothing) = "SelNothing"
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showManObj ((InNearby SortNearby)) = "SortNearby"
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showManObj (InNearby (SelCloseObject x)) = "Close " ++ show x
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showManObj SortInventory = "SortInventory"
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showManObj (SelectedItem x y z) = "SelItem: "++ show x++ " Root: "++show y++" Attached: "++show z
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showManObj SelNothing = "SelNothing"
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showManObj SortNearby = "SortNearby"
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showManObj (SelCloseObject x) = "Close " ++ show x
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--testStringInit u = fromMaybe mempty $ do
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