Graphic tweaks/cleanup
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@@ -1,5 +1,5 @@
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#version 450 core
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layout (std140, binding = 2) uniform PosTex { vec4 posTex[6]; };
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layout (std140, binding = 2) uniform PosTex { vec4 posTex[3]; };
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out vec2 vTexPos;
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void main() {
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gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
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