Graphic tweaks/cleanup

This commit is contained in:
2025-12-01 12:37:54 +00:00
parent 1635ce0176
commit 25efce7a89
8 changed files with 116 additions and 146 deletions
+2 -2
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@@ -1,13 +1,13 @@
#version 450 core #version 450 core
layout(early_fragment_tests) in; layout(early_fragment_tests) in;
layout (std140, binding = 1) uniform TheLight { vec4 lightPos; vec4 lumRad; }; layout (std140, binding = 1) uniform TheLight { vec4 lightPos; vec4 lumRad; };
layout (binding = 0) uniform sampler2D screenTexture; layout (binding = 0) uniform sampler2D posTexture;
layout (binding = 1) uniform sampler2D normals; layout (binding = 1) uniform sampler2D normals;
in vec2 vTexPos; in vec2 vTexPos;
out vec4 fColor; out vec4 fColor;
float rad = lumRad.a; float rad = lumRad.a;
void main() { void main() {
vec3 pos = texture(screenTexture, vTexPos).xyz; vec3 pos = texture(posTexture, vTexPos).xyz;
vec3 distVec = pos - lightPos.xyz; vec3 distVec = pos - lightPos.xyz;
float dist = dot(distVec, distVec); float dist = dot(distVec, distVec);
vec3 norm = texture(normals, vTexPos).xyz; vec3 norm = texture(normals, vTexPos).xyz;
+2 -2
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@@ -1,13 +1,13 @@
#version 450 core #version 450 core
layout(early_fragment_tests) in; layout(early_fragment_tests) in;
layout (std140, binding = 1) uniform TheLight { vec4 lightPos; vec4 lumRad; }; layout (std140, binding = 1) uniform TheLight { vec4 lightPos; vec4 lumRad; };
layout (binding = 0) uniform sampler2D screenTexture; layout (binding = 0) uniform sampler2D posTexture;
layout (binding = 1) uniform sampler2D normals; layout (binding = 1) uniform sampler2D normals;
in vec2 vTexPos; in vec2 vTexPos;
out vec4 fColor; out vec4 fColor;
float rad = lumRad.a; float rad = lumRad.a;
void main() { void main() {
vec3 pos = texture(screenTexture, vTexPos).xyz; vec3 pos = texture(posTexture, vTexPos).xyz;
vec3 distVec = pos - lightPos.xyz; vec3 distVec = pos - lightPos.xyz;
float dist = dot(distVec, distVec); float dist = dot(distVec, distVec);
// float dist = dot(distVec.xy, distVec.xy); // float dist = dot(distVec.xy, distVec.xy);
+1 -1
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@@ -1,5 +1,5 @@
#version 450 core #version 450 core
layout (std140, binding = 2) uniform PosTex { vec4 posTex[6]; }; layout (std140, binding = 2) uniform PosTex { vec4 posTex[3]; };
out vec2 vTexPos; out vec2 vTexPos;
void main() { void main() {
gl_Position = vec4(posTex[gl_VertexID].xy,0,1); gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
+11 -17
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@@ -62,11 +62,7 @@ doDrawing' win pdata u = do
((nWins, trueNWalls), (nShapeVs, nIndices, nSilIndices)) <- ((nWins, trueNWalls), (nShapeVs, nIndices, nSilIndices)) <-
MP.liftM3 MP.liftM3
(\_ a b -> (a, b)) (\_ a b -> (a, b))
( pokeLayVerxs ( pokeLayVerxs shadV pokeCounts wp)
shadV
pokeCounts
wp
)
( pokeWallsWindows ( pokeWallsWindows
(pdata ^. winVBO . vboPtr) (pdata ^. winVBO . vboPtr)
(pdata ^. wallVBO . vboPtr) (pdata ^. wallVBO . vboPtr)
@@ -81,7 +77,7 @@ doDrawing' win pdata u = do
(0, 0, 0) (0, 0, 0)
ws ws
) )
nCloudVs' <- nCloudVs' <- -- foldM (pokeCloud $ pdata ^. cloudVBO . vboPtr) 0 (w ^. cWorld . lWorld . clouds)
V.foldM' V.foldM'
(pokeCloud (pdata ^. cloudVBO . vboPtr)) (pokeCloud (pdata ^. cloudVBO . vboPtr))
0 0
@@ -162,9 +158,9 @@ doDrawing' win pdata u = do
(pdata ^. fboBase . _2 . _3) (pdata ^. fboBase . _2 . _3)
lightPoints lightPoints
pdata pdata
-- no longer need base positions/normals -- -- no longer need base positions/normals
withArray [GL_COLOR_ATTACHMENT1,GL_COLOR_ATTACHMENT2] $ -- withArray [GL_COLOR_ATTACHMENT1,GL_COLOR_ATTACHMENT2] $
glInvalidateNamedFramebufferData (pdata ^. fboBase . _1 . unFBO) 2 -- glInvalidateNamedFramebufferData (pdata ^. fboBase . _1 . unFBO) 2
glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE
--apply lightmap to base buffer --apply lightmap to base buffer
glDepthFunc GL_ALWAYS glDepthFunc GL_ALWAYS
@@ -177,8 +173,8 @@ doDrawing' win pdata u = do
--glDrawArrays GL_TRIANGLES 0 6 --glDrawArrays GL_TRIANGLES 0 6
glDrawArrays GL_TRIANGLES 0 3 glDrawArrays GL_TRIANGLES 0 3
-- no longer need lighting texture -- no longer need lighting texture
with GL_COLOR_ATTACHMENT0 $ -- with GL_COLOR_ATTACHMENT0 $
glInvalidateNamedFramebufferData (pdata ^. fboLighting . _1 . unFBO) 1 -- glInvalidateNamedFramebufferData (pdata ^. fboLighting . _1 . unFBO) 1
--draw bloom onto bloom buffer --draw bloom onto bloom buffer
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBloom . _1 . unFBO) glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBloom . _1 . unFBO)
withArray [0, 0, 0, 0] $ withArray [0, 0, 0, 0] $
@@ -255,6 +251,7 @@ doDrawing' win pdata u = do
when (_gr_cloud_shadows cfig) $ do when (_gr_cloud_shadows cfig) $ do
----render transparency depths ----render transparency depths
-- glDepthMask GL_TRUE -- glDepthMask GL_TRUE
-- glDepthMask GL_TRUE
glDepthFunc GL_ALWAYS glDepthFunc GL_ALWAYS
withArray [GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2] $ withArray [GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2] $
glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 3 glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 3
@@ -272,10 +269,7 @@ doDrawing' win pdata u = do
glDrawArrays GL_TRIANGLES 0 (fromIntegral nCloudVs * 6) glDrawArrays GL_TRIANGLES 0 (fromIntegral nCloudVs * 6)
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboPos . _1 . unFBO) glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboPos . _1 . unFBO)
withArray [0, 0, 0, 0] $ withArray [0, 0, 0, 0] $
glClearNamedFramebufferfv glClearNamedFramebufferfv (pdata ^. fboPos . _1 . unFBO) GL_COLOR 0
(pdata ^. fboPos . _1 . unFBO)
GL_COLOR
0
glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _2 . unTO) glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _2 . unTO)
glDepthMask GL_FALSE glDepthMask GL_FALSE
glUseProgram (pdata ^. alphaDivideShader) glUseProgram (pdata ^. alphaDivideShader)
@@ -285,7 +279,7 @@ doDrawing' win pdata u = do
glDepthMask GL_TRUE glDepthMask GL_TRUE
glDepthFunc GL_LESS glDepthFunc GL_LESS
glEnable GL_BLEND glEnable GL_BLEND
glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboLighting pdata))) glBindFramebuffer GL_FRAMEBUFFER $ pdata ^. fboLighting . _1 . unFBO
createLightMap createLightMap
True True
(w ^. wCam) (w ^. wCam)
@@ -333,7 +327,7 @@ doDrawing' win pdata u = do
withArray [GL_COLOR_ATTACHMENT0, GL_NONE] $ withArray [GL_COLOR_ATTACHMENT0, GL_NONE] $
glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 2 glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 2
glDepthFunc GL_ALWAYS glDepthFunc GL_ALWAYS
glBindTextureUnit 0 (_unTO . snd $ _fboLighting pdata) glBindTextureUnit 0 (pdata ^. fboLighting . _2 . unTO)
glEnable GL_BLEND glEnable GL_BLEND
glBlendFuncSeparate GL_ZERO GL_ONE_MINUS_SRC_COLOR GL_ZERO GL_ONE glBlendFuncSeparate GL_ZERO GL_ONE_MINUS_SRC_COLOR GL_ZERO GL_ONE
glUseProgram (pdata ^. fullscreenShader) glUseProgram (pdata ^. fullscreenShader)
+10 -37
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@@ -5,8 +5,6 @@
-} -}
module Framebuffer.Update (sizeFBOs) where module Framebuffer.Update (sizeFBOs) where
import Control.Lens
import Control.Monad
import Data.Preload.Render import Data.Preload.Render
import Dodge.Data.Config import Dodge.Data.Config
import Dodge.WindowSize import Dodge.WindowSize
@@ -51,14 +49,15 @@ sizeFBOs cfig rdata =
GL_NEAREST GL_NEAREST
GL_NEAREST GL_NEAREST
GL_RGBA16F GL_RGBA16F
-- [fboBloom] -- fboPos probably doesn't need the alpha channel
) )
>>= foldUpdateFBOTO >>= fboLighting
_gr_world_res ( resizeFBOTO'
(getWindowSize _gr_world_res cfig)
1
GL_NEAREST GL_NEAREST
GL_NEAREST GL_NEAREST
GL_RGBA8 GL_RGBA8
[fboLighting] )
>>= fboBloom >>= fboBloom
( resizeFBOTO' ( resizeFBOTO'
(getWindowSize _gr_world_res cfig) (getWindowSize _gr_world_res cfig)
@@ -82,18 +81,14 @@ sizeFBOs cfig rdata =
GL_LINEAR GL_LINEAR
GL_RGBA16F GL_RGBA16F
) )
-- >>= foldUpdateFBOTO >>= fboQuarter
-- _gr_downsize_res ( resizeFBOTO'
-- GL_LINEAR_MIPMAP_LINEAR (getWindowSize (const SixteenthRes) cfig)
-- GL_LINEAR 1
-- GL_RGBA16F
-- [fboHalf]
>>= foldUpdateFBOTO
(const SixteenthRes)
GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR GL_LINEAR
GL_RGBA16F GL_RGBA16F
[fboQuarter] )
>>= fboWindow >>= fboWindow
( resizeFBOTO2 ( resizeFBOTO2
(getWindowSize _gr_world_res cfig) (getWindowSize _gr_world_res cfig)
@@ -102,32 +97,10 @@ sizeFBOs cfig rdata =
GL_RGBA8 GL_RGBA8
GL_RGBA8 GL_RGBA8
) )
where
updateFBOTO' f = updateFBOTO (getWindowSize f cfig)
foldUpdateFBOTO f minfilt magfilt form =
ffoldM (updateFBOTO' f minfilt magfilt form)
ffoldM :: (Foldable t, Monad m) => (a1 -> a2 -> m a1) -> t a2 -> a1 -> m a1
ffoldM f = flip $ foldM f
resizeRBO :: GLuint -> GLsizei -> GLsizei -> IO () resizeRBO :: GLuint -> GLsizei -> GLsizei -> IO ()
resizeRBO rboName = glNamedRenderbufferStorage rboName GL_DEPTH24_STENCIL8 resizeRBO rboName = glNamedRenderbufferStorage rboName GL_DEPTH24_STENCIL8
updateFBOTO ::
V2 Int ->
-- | minification filter
GLenum ->
-- | magnification filter
GLenum ->
-- | internal color format
GLenum ->
RenderData ->
ALens' RenderData (FBO, TO) ->
IO RenderData
updateFBOTO wsize minfilt magfilt form pdata target = do
newfbo2 <- resizeFBOTO wsize minfilt magfilt form (pdata ^# target)
return $ storing target newfbo2 pdata
resizeFBOTO2 :: resizeFBOTO2 ::
V2 Int -> V2 Int ->
-- | minification filter -- | minification filter
+2
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@@ -34,6 +34,7 @@ pokeVerxs ::
UMV.MVector (PrimState IO) Int -> UMV.MVector (PrimState IO) Int ->
Picture -> Picture ->
IO () IO ()
{-# INLINE pokeVerxs #-}
pokeVerxs vbos count = VFSM.mapM_ (pokeVerx vbos count) . VFSM.fromList pokeVerxs vbos count = VFSM.mapM_ (pokeVerx vbos count) . VFSM.fromList
pokeVerx :: MV.MVector (PrimState IO) (Shader, VBO) -> UMV.MVector (PrimState IO) Int -> Verx -> IO () pokeVerx :: MV.MVector (PrimState IO) (Shader, VBO) -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
@@ -472,6 +473,7 @@ pokeLayVerxs ::
UMV.MVector (PrimState IO) Int -> UMV.MVector (PrimState IO) Int ->
Picture -> Picture ->
IO () IO ()
{-# INLINE pokeLayVerxs #-}
pokeLayVerxs vbos counts = VFSM.mapM_ (pokeLayVerx vbos counts) . VFSM.fromList pokeLayVerxs vbos counts = VFSM.mapM_ (pokeLayVerx vbos counts) . VFSM.fromList
pokeLayVerx pokeLayVerx
+2
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@@ -11,9 +11,11 @@ import Foreign
import Geometry.Data import Geometry.Data
pokeCloud :: Ptr Float -> Int -> Cloud -> IO Int pokeCloud :: Ptr Float -> Int -> Cloud -> IO Int
{-# INLINE pokeCloud #-}
pokeCloud vptr nv = pokeCloudLike vptr nv . mkCloudCloudLike pokeCloud vptr nv = pokeCloudLike vptr nv . mkCloudCloudLike
pokeDust :: Ptr Float -> Int -> Dust -> IO Int pokeDust :: Ptr Float -> Int -> Dust -> IO Int
{-# INLINE pokeDust #-}
pokeDust vptr nv = pokeCloudLike vptr nv . mkDustCloudLike pokeDust vptr nv = pokeCloudLike vptr nv . mkDustCloudLike
mkCloudCloudLike :: Cloud -> (Point3, Point4) mkCloudCloudLike :: Cloud -> (Point3, Point4)
+80 -81
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@@ -1597,8 +1597,8 @@ _cdtUp src/Dodge/Data/DoubleTree.hs 92;" f
_ceSideEffect src/Dodge/Data/Universe.hs 66;" f _ceSideEffect src/Dodge/Data/Universe.hs 66;" f
_ceString src/Dodge/Data/Universe.hs 67;" f _ceString src/Dodge/Data/Universe.hs 67;" f
_ceilingStencilShader src/Data/Preload/Render.hs 19;" f _ceilingStencilShader src/Data/Preload/Render.hs 19;" f
_chasmShader src/Data/Preload/Render.hs 46;" f _chasmShader src/Data/Preload/Render.hs 47;" f
_chasmVBO src/Data/Preload/Render.hs 45;" f _chasmVBO src/Data/Preload/Render.hs 46;" f
_chasms src/Dodge/Data/CWorld.hs 33;" f _chasms src/Dodge/Data/CWorld.hs 33;" f
_ciFilter src/Dodge/Data/HUD.hs 25;" f _ciFilter src/Dodge/Data/HUD.hs 25;" f
_ciInvIDs src/Dodge/Data/Combine.hs 9;" f _ciInvIDs src/Dodge/Data/Combine.hs 9;" f
@@ -1627,8 +1627,8 @@ _clickPos src/Dodge/Data/Input.hs 42;" f
_clickWorldPos src/Dodge/Data/Input.hs 44;" f _clickWorldPos src/Dodge/Data/Input.hs 44;" f
_closeButtons src/Dodge/Data/HUD.hs 36;" f _closeButtons src/Dodge/Data/HUD.hs 36;" f
_closeItems src/Dodge/Data/HUD.hs 35;" f _closeItems src/Dodge/Data/HUD.hs 35;" f
_cloudShader src/Data/Preload/Render.hs 50;" f _cloudShader src/Data/Preload/Render.hs 51;" f
_cloudVBO src/Data/Preload/Render.hs 49;" f _cloudVBO src/Data/Preload/Render.hs 50;" f
_clouds src/Dodge/Data/LWorld.hs 96;" f _clouds src/Dodge/Data/LWorld.hs 96;" f
_coolEnd src/Dodge/Data/TriggerType.hs 17;" f _coolEnd src/Dodge/Data/TriggerType.hs 17;" f
_coolSound src/Dodge/Data/Item/Params.hs 22;" f _coolSound src/Dodge/Data/Item/Params.hs 22;" f
@@ -1766,14 +1766,15 @@ _ebVel src/Dodge/Data/EnergyBall.hs 16;" f
_emoMenuOption src/Dodge/Data/Universe.hs 77;" f _emoMenuOption src/Dodge/Data/Universe.hs 77;" f
_energyBalls src/Dodge/Data/LWorld.hs 104;" f _energyBalls src/Dodge/Data/LWorld.hs 104;" f
_fbSize src/Dodge/Data/EnergyBall/Type.hs 12;" f _fbSize src/Dodge/Data/EnergyBall/Type.hs 12;" f
_fboBase src/Data/Preload/Render.hs 33;" f _fboBase src/Data/Preload/Render.hs 34;" f
_fboBloom src/Data/Preload/Render.hs 36;" f _fboBloom src/Data/Preload/Render.hs 37;" f
_fboCloud src/Data/Preload/Render.hs 34;" f _fboCloud src/Data/Preload/Render.hs 35;" f
_fboHalf1 src/Data/Preload/Render.hs 31;" f _fboFullscreen src/Data/Preload/Render.hs 31;" f
_fboHalf2 src/Data/Preload/Render.hs 32;" f _fboHalf src/Data/Preload/Render.hs 32;" f
_fboLighting src/Data/Preload/Render.hs 38;" f _fboLighting src/Data/Preload/Render.hs 39;" f
_fboPos src/Data/Preload/Render.hs 37;" f _fboPos src/Data/Preload/Render.hs 38;" f
_fboWindow src/Data/Preload/Render.hs 35;" f _fboQuarter src/Data/Preload/Render.hs 33;" f
_fboWindow src/Data/Preload/Render.hs 36;" f
_flItPos src/Dodge/Data/FloorItem.hs 11;" f _flItPos src/Dodge/Data/FloorItem.hs 11;" f
_flItRot src/Dodge/Data/FloorItem.hs 11;" f _flItRot src/Dodge/Data/FloorItem.hs 11;" f
_flPos src/Dodge/Data/Flame.hs 13;" f _flPos src/Dodge/Data/Flame.hs 13;" f
@@ -1787,8 +1788,8 @@ _flboName src/Shader/Data.hs 86;" f
_flboPtr src/Shader/Data.hs 87;" f _flboPtr src/Shader/Data.hs 87;" f
_flboStride src/Shader/Data.hs 88;" f _flboStride src/Shader/Data.hs 88;" f
_floorItems src/Dodge/Data/LWorld.hs 127;" f _floorItems src/Dodge/Data/LWorld.hs 127;" f
_floorShader src/Data/Preload/Render.hs 44;" f _floorShader src/Data/Preload/Render.hs 45;" f
_floorVBO src/Data/Preload/Render.hs 43;" f _floorVBO src/Data/Preload/Render.hs 44;" f
_foreShapes src/Dodge/Data/LWorld.hs 132;" f _foreShapes src/Dodge/Data/LWorld.hs 132;" f
_fsDir src/Dodge/Data/ForegroundShape.hs 14;" f _fsDir src/Dodge/Data/ForegroundShape.hs 14;" f
_fsPos src/Dodge/Data/ForegroundShape.hs 13;" f _fsPos src/Dodge/Data/ForegroundShape.hs 13;" f
@@ -1910,7 +1911,7 @@ _ldtRight src/Dodge/Data/DoubleTree.hs 35;" f
_ldtValue src/Dodge/Data/DoubleTree.hs 33;" f _ldtValue src/Dodge/Data/DoubleTree.hs 33;" f
_leadTargetBy src/Dodge/Data/ActionPlan.hs 115;" f _leadTargetBy src/Dodge/Data/ActionPlan.hs 115;" f
_lightSources src/Dodge/Data/LWorld.hs 133;" f _lightSources src/Dodge/Data/LWorld.hs 133;" f
_lightUBO src/Data/Preload/Render.hs 41;" f _lightUBO src/Data/Preload/Render.hs 42;" f
_lightingCapShader src/Data/Preload/Render.hs 16;" f _lightingCapShader src/Data/Preload/Render.hs 16;" f
_lightingCloudShader src/Data/Preload/Render.hs 18;" f _lightingCloudShader src/Data/Preload/Render.hs 18;" f
_lightingLineShadowShader src/Data/Preload/Render.hs 15;" f _lightingLineShadowShader src/Data/Preload/Render.hs 15;" f
@@ -1947,7 +1948,7 @@ _manObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 15;" f
_mapInvItmID src/Dodge/Data/HUD.hs 20;" f _mapInvItmID src/Dodge/Data/HUD.hs 20;" f
_mapInvOffset src/Dodge/Data/HUD.hs 18;" f _mapInvOffset src/Dodge/Data/HUD.hs 18;" f
_mapInvZoom src/Dodge/Data/HUD.hs 19;" f _mapInvZoom src/Dodge/Data/HUD.hs 19;" f
_matUBO src/Data/Preload/Render.hs 40;" f _matUBO src/Data/Preload/Render.hs 41;" f
_mbAttach src/Dodge/Data/MetaTree.hs 18;" f _mbAttach src/Dodge/Data/MetaTree.hs 18;" f
_mbTree src/Dodge/Data/MetaTree.hs 18;" f _mbTree src/Dodge/Data/MetaTree.hs 18;" f
_mcColor src/Dodge/Data/Machine.hs 34;" f _mcColor src/Dodge/Data/Machine.hs 34;" f
@@ -2132,7 +2133,7 @@ _rbPos src/Dodge/Data/RadarBlip.hs 17;" f
_rbRad src/Dodge/Data/RadarBlip.hs 16;" f _rbRad src/Dodge/Data/RadarBlip.hs 16;" f
_rbState src/Dodge/Data/World.hs 43;" f _rbState src/Dodge/Data/World.hs 43;" f
_rbTime src/Dodge/Data/RadarBlip.hs 14;" f _rbTime src/Dodge/Data/RadarBlip.hs 14;" f
_rboBaseBloom src/Data/Preload/Render.hs 39;" f _rboBaseBloom src/Data/Preload/Render.hs 40;" f
_rdDist1 src/Dodge/Data/Distortion.hs 13;" f _rdDist1 src/Dodge/Data/Distortion.hs 13;" f
_rdDist2 src/Dodge/Data/Distortion.hs 14;" f _rdDist2 src/Dodge/Data/Distortion.hs 14;" f
_rdPos src/Dodge/Data/Distortion.hs 12;" f _rdPos src/Dodge/Data/Distortion.hs 12;" f
@@ -2409,7 +2410,7 @@ _vaOffset src/Shader/Data.hs 70;" f
_vaType src/Shader/Data.hs 68;" f _vaType src/Shader/Data.hs 68;" f
_vboName src/Shader/Data.hs 80;" f _vboName src/Shader/Data.hs 80;" f
_vboPtr src/Shader/Data.hs 81;" f _vboPtr src/Shader/Data.hs 81;" f
_vboShapes src/Data/Preload/Render.hs 42;" f _vboShapes src/Data/Preload/Render.hs 43;" f
_vboVertexBytes src/Shader/Data.hs 82;" f _vboVertexBytes src/Shader/Data.hs 82;" f
_vcCoolDown src/Dodge/Data/Creature/Misc.hs 22;" f _vcCoolDown src/Dodge/Data/Creature/Misc.hs 22;" f
_vcMaxCoolDown src/Dodge/Data/Creature/Misc.hs 21;" f _vcMaxCoolDown src/Dodge/Data/Creature/Misc.hs 21;" f
@@ -2432,13 +2433,13 @@ _wTime src/Dodge/Data/Item/Params.hs 20;" f
_waitThenAction src/Dodge/Data/ActionPlan.hs 76;" f _waitThenAction src/Dodge/Data/ActionPlan.hs 76;" f
_waitThenTimer src/Dodge/Data/ActionPlan.hs 75;" f _waitThenTimer src/Dodge/Data/ActionPlan.hs 75;" f
_wallDamages src/Dodge/Data/LWorld.hs 119;" f _wallDamages src/Dodge/Data/LWorld.hs 119;" f
_wallVBO src/Data/Preload/Render.hs 48;" f _wallVBO src/Data/Preload/Render.hs 49;" f
_walls src/Dodge/Data/LWorld.hs 118;" f _walls src/Dodge/Data/LWorld.hs 118;" f
_wanID src/Dodge/Data/LWorld.hs 158;" f _wanID src/Dodge/Data/LWorld.hs 158;" f
_wanPos src/Dodge/Data/LWorld.hs 157;" f _wanPos src/Dodge/Data/LWorld.hs 157;" f
_warmMax src/Dodge/Data/TriggerType.hs 19;" f _warmMax src/Dodge/Data/TriggerType.hs 19;" f
_warmStart src/Dodge/Data/TriggerType.hs 15;" f _warmStart src/Dodge/Data/TriggerType.hs 15;" f
_winVBO src/Data/Preload/Render.hs 47;" f _winVBO src/Data/Preload/Render.hs 48;" f
_windowPosX src/Dodge/Data/Config.hs 64;" f _windowPosX src/Dodge/Data/Config.hs 64;" f
_windowPosY src/Dodge/Data/Config.hs 65;" f _windowPosY src/Dodge/Data/Config.hs 65;" f
_windowPullShader src/Data/Preload/Render.hs 21;" f _windowPullShader src/Data/Preload/Render.hs 21;" f
@@ -2651,7 +2652,7 @@ beltMag src/Dodge/Item/Ammo.hs 39;" f
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 226;" f bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 226;" f
bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f
bgunSound src/Dodge/HeldUse.hs 514;" f bgunSound src/Dodge/HeldUse.hs 514;" f
bindFBO src/Render.hs 234;" f bindFBO src/Render.hs 235;" f
bingate src/Dodge/Item/Scope.hs 109;" f bingate src/Dodge/Item/Scope.hs 109;" f
black src/Color.hs 27;" f black src/Color.hs 27;" f
blank src/Picture/Base.hs 59;" f blank src/Picture/Base.hs 59;" f
@@ -2695,9 +2696,9 @@ bounceSound src/Dodge/Projectile/Update.hs 74;" f
boundPoints src/Bound.hs 10;" f boundPoints src/Bound.hs 10;" f
boundedGrid src/Grid.hs 17;" f boundedGrid src/Grid.hs 17;" f
boxABC src/Polyhedra.hs 108;" f boxABC src/Polyhedra.hs 108;" f
boxEdgeIndices src/Shader/Poke.hs 357;" f boxEdgeIndices src/Shader/Poke.hs 358;" f
boxSurfaces src/Shader/Poke.hs 276;" f boxSurfaces src/Shader/Poke.hs 277;" f
boxSurfacesIndices src/Shader/Poke.hs 289;" f boxSurfacesIndices src/Shader/Poke.hs 290;" f
boxXYZ src/Polyhedra.hs 94;" f boxXYZ src/Polyhedra.hs 94;" f
boxXYZnobase src/Polyhedra.hs 80;" f boxXYZnobase src/Polyhedra.hs 80;" f
brainHat src/Dodge/Item/Equipment.hs 73;" f brainHat src/Dodge/Item/Equipment.hs 73;" f
@@ -2708,7 +2709,7 @@ brightX src/Color.hs 116;" f
btSPic src/Dodge/Render/ShapePicture.hs 131;" f btSPic src/Dodge/Render/ShapePicture.hs 131;" f
btText src/Dodge/Inventory/SelectionList.hs 237;" f btText src/Dodge/Inventory/SelectionList.hs 237;" f
bufferEBO src/Shader/Bind.hs 28;" f bufferEBO src/Shader/Bind.hs 28;" f
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 410;" f bufferPerspectiveMatrixUBO src/Dodge/Render.hs 411;" f
bufferPokedVBO src/Shader/Bind.hs 19;" f bufferPokedVBO src/Shader/Bind.hs 19;" f
bufferShaderLayers src/Shader/Bind.hs 32;" f bufferShaderLayers src/Shader/Bind.hs 32;" f
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
@@ -2792,7 +2793,7 @@ circleSolid src/Picture/Base.hs 164;" f
circleSolidCol src/Picture/Base.hs 168;" f circleSolidCol src/Picture/Base.hs 168;" f
clAlt src/Dodge/Cloud.hs 5;" f clAlt src/Dodge/Cloud.hs 5;" f
clClSpringVel src/Dodge/Update.hs 836;" f clClSpringVel src/Dodge/Update.hs 836;" f
clColor src/Shader/Poke/Cloud.hs 37;" f clColor src/Shader/Poke/Cloud.hs 39;" f
clZoneSize src/Dodge/Zoning/Cloud.hs 21;" f clZoneSize src/Dodge/Zoning/Cloud.hs 21;" f
clampPath src/Dodge/Room/Procedural.hs 146;" f clampPath src/Dodge/Room/Procedural.hs 146;" f
clang1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 572;" f clang1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 572;" f
@@ -2885,7 +2886,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
copierItemUpdate src/Dodge/Creature/State.hs 131;" f copierItemUpdate src/Dodge/Creature/State.hs 131;" f
copyItemToFloor src/Dodge/FloorItem.hs 14;" f copyItemToFloor src/Dodge/FloorItem.hs 14;" f
corDoor src/Dodge/Room/Room.hs 385;" f corDoor src/Dodge/Room/Room.hs 385;" f
cornerList src/Preload/Render.hs 232;" f cornerList src/Preload/Render.hs 234;" f
corpseOrGib src/Dodge/Creature/Update.hs 88;" f corpseOrGib src/Dodge/Creature/Update.hs 88;" f
corridor src/Dodge/Room/Corridor.hs 17;" f corridor src/Dodge/Room/Corridor.hs 17;" f
corridorBoss src/Dodge/LockAndKey.hs 133;" f corridorBoss src/Dodge/LockAndKey.hs 133;" f
@@ -2990,10 +2991,10 @@ cycleL src/DoubleStack.hs 28;" f
cycleLT src/IntMapHelp.hs 97;" f cycleLT src/IntMapHelp.hs 97;" f
cycleOptions src/Dodge/Menu/Option.hs 75;" f cycleOptions src/Dodge/Menu/Option.hs 75;" f
cycleR src/DoubleStack.hs 32;" f cycleR src/DoubleStack.hs 32;" f
cylinderIndices src/Shader/Poke.hs 381;" f cylinderIndices src/Shader/Poke.hs 382;" f
cylinderOnSeg src/Geometry.hs 122;" f cylinderOnSeg src/Geometry.hs 122;" f
cylinderPoly src/Shape.hs 82;" f cylinderPoly src/Shape.hs 82;" f
cylinderRoundIndices src/Shader/Poke.hs 388;" f cylinderRoundIndices src/Shader/Poke.hs 389;" f
dShadCol src/Dodge/Render/List.hs 222;" f dShadCol src/Dodge/Render/List.hs 222;" f
damMatSideEffect src/Dodge/Material/Damage.hs 20;" f damMatSideEffect src/Dodge/Material/Damage.hs 20;" f
damThingHitWith src/Dodge/Damage.hs 72;" f damThingHitWith src/Dodge/Damage.hs 72;" f
@@ -3382,7 +3383,7 @@ dtToLRAdjEither src/Dodge/DoubleTree.hs 181;" f
dtToRootIntMap' src/Dodge/DoubleTree.hs 153;" f dtToRootIntMap' src/Dodge/DoubleTree.hs 153;" f
dtToUpDownAdj src/Dodge/DoubleTree.hs 158;" f dtToUpDownAdj src/Dodge/DoubleTree.hs 158;" f
dummyMenuOption src/Dodge/Menu/Option.hs 72;" f dummyMenuOption src/Dodge/Menu/Option.hs 72;" f
dustColor src/Shader/Poke/Cloud.hs 44;" f dustColor src/Shader/Poke/Cloud.hs 46;" f
dustSpringVel src/Dodge/Update.hs 847;" f dustSpringVel src/Dodge/Update.hs 847;" f
ebColor src/Dodge/EnergyBall.hs 77;" f ebColor src/Dodge/EnergyBall.hs 77;" f
ebDamage src/Dodge/EnergyBall.hs 85;" f ebDamage src/Dodge/EnergyBall.hs 85;" f
@@ -3453,7 +3454,6 @@ facesToVF src/Polyhedra/Geodesic.hs 69;" f
farWallDistDirection src/Dodge/Update/Camera.hs 246;" f farWallDistDirection src/Dodge/Update/Camera.hs 246;" f
fdiv src/ShortShow.hs 41;" f fdiv src/ShortShow.hs 41;" f
feet src/Dodge/Creature/Picture.hs 51;" f feet src/Dodge/Creature/Picture.hs 51;" f
ffoldM src/Framebuffer/Update.hs 88;" f
filter3 src/FoldableHelp.hs 76;" f filter3 src/FoldableHelp.hs 76;" f
filterSectionsPair src/Dodge/DisplayInventory.hs 157;" f filterSectionsPair src/Dodge/DisplayInventory.hs 157;" f
findBlips src/Dodge/RadarSweep.hs 63;" f findBlips src/Dodge/RadarSweep.hs 63;" f
@@ -3565,7 +3565,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
getCrsFromRooms src/Dodge/Room/Tutorial.hs 338;" f getCrsFromRooms src/Dodge/Room/Tutorial.hs 338;" f
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 325;" f getCrsFromRooms' src/Dodge/Room/Tutorial.hs 325;" f
getDebugMouseOver src/Dodge/Update.hs 374;" f getDebugMouseOver src/Dodge/Update.hs 374;" f
getDistortions src/Dodge/Render.hs 422;" f getDistortions src/Dodge/Render.hs 423;" f
getEdgesCrossing src/Dodge/Path.hs 37;" f getEdgesCrossing src/Dodge/Path.hs 37;" f
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
@@ -3717,10 +3717,10 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
initialRoomTree src/Dodge/Floor.hs 24;" f initialRoomTree src/Dodge/Floor.hs 24;" f
initialWorld src/Dodge/Initialisation.hs 15;" f initialWorld src/Dodge/Initialisation.hs 15;" f
initialisePlaying src/Sound.hs 77;" f initialisePlaying src/Sound.hs 77;" f
initializeGLState src/Preload/Render.hs 251;" f initializeGLState src/Preload/Render.hs 253;" f
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
initializeTexture2D src/Framebuffer/Update.hs 225;" f initializeTexture2D src/Framebuffer/Update.hs 220;" f
inorderNumberTree src/TreeHelp.hs 190;" f inorderNumberTree src/TreeHelp.hs 190;" f
insertAt src/Padding.hs 63;" f insertAt src/Padding.hs 63;" f
insertIMInZone src/Dodge/Base.hs 54;" f insertIMInZone src/Dodge/Base.hs 54;" f
@@ -4115,12 +4115,12 @@ megaBattery src/Dodge/Item/Ammo.hs 55;" f
megaShellMag src/Dodge/Item/Ammo.hs 44;" f megaShellMag src/Dodge/Item/Ammo.hs 44;" f
megaTinMag src/Dodge/Item/Ammo.hs 23;" f megaTinMag src/Dodge/Item/Ammo.hs 23;" f
meleeHeadingMove src/Dodge/Creature/Boid.hs 295;" f meleeHeadingMove src/Dodge/Creature/Boid.hs 295;" f
memoBoxEdgeIndices src/Shader/Poke.hs 351;" f memoBoxEdgeIndices src/Shader/Poke.hs 352;" f
memoBoxSurfaces src/Shader/Poke.hs 285;" f memoBoxSurfaces src/Shader/Poke.hs 286;" f
memoCylinderIndices src/Shader/Poke.hs 322;" f memoCylinderIndices src/Shader/Poke.hs 323;" f
memoFlatIndices src/Shader/Poke.hs 310;" f memoFlatIndices src/Shader/Poke.hs 311;" f
memoTopPrismEdgeIndices src/Shader/Poke.hs 328;" f memoTopPrismEdgeIndices src/Shader/Poke.hs 329;" f
memoTopPrismIndices src/Shader/Poke.hs 316;" f memoTopPrismIndices src/Shader/Poke.hs 317;" f
menuLDP src/Dodge/ListDisplayParams.hs 52;" f menuLDP src/Dodge/ListDisplayParams.hs 52;" f
menuOptionToSelectionItem src/Dodge/Menu/Option.hs 91;" f menuOptionToSelectionItem src/Dodge/Menu/Option.hs 91;" f
merge src/ListHelp.hs 83;" f merge src/ListHelp.hs 83;" f
@@ -4162,9 +4162,9 @@ missileLaunchS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 694;" f
mixColors src/Color.hs 86;" f mixColors src/Color.hs 86;" f
mixColorsFrac src/Color.hs 82;" f mixColorsFrac src/Color.hs 82;" f
mixColorsLinear src/Color.hs 95;" f mixColorsLinear src/Color.hs 95;" f
mkCloudCloudLike src/Shader/Poke/Cloud.hs 19;" f mkCloudCloudLike src/Shader/Poke/Cloud.hs 21;" f
mkCustomLenses src/ThirdPartyLens.hs 7;" f mkCustomLenses src/ThirdPartyLens.hs 7;" f
mkDustCloudLike src/Shader/Poke/Cloud.hs 25;" f mkDustCloudLike src/Shader/Poke/Cloud.hs 27;" f
mkGraphFromEdges src/GraphHelp.hs 4;" f mkGraphFromEdges src/GraphHelp.hs 4;" f
mkNode src/Dodge/Graph.hs 29;" f mkNode src/Dodge/Graph.hs 29;" f
mkRectangle src/Dodge/LevelGen/DoorPane.hs 7;" f mkRectangle src/Dodge/LevelGen/DoorPane.hs 7;" f
@@ -4237,7 +4237,7 @@ noclipCheck src/Dodge/WallCreatureCollisions.hs 23;" f
nodeFormatting src/Dodge/Combine/Graph.hs 145;" f nodeFormatting src/Dodge/Combine/Graph.hs 145;" f
nodesNear src/Dodge/Path.hs 75;" f nodesNear src/Dodge/Path.hs 75;" f
normalGait src/Dodge/Creature/State/WalkCycle.hs 30;" f normalGait src/Dodge/Creature/State/WalkCycle.hs 30;" f
normalTo8 src/Shader/Poke.hs 465;" f normalTo8 src/Shader/Poke.hs 466;" f
normalizeAngle src/Geometry/Vector.hs 128;" f normalizeAngle src/Geometry/Vector.hs 128;" f
normalizeAnglePi src/Dodge/Base.hs 154;" f normalizeAnglePi src/Dodge/Base.hs 154;" f
normalizeColor src/Color.hs 76;" f normalizeColor src/Color.hs 76;" f
@@ -4341,7 +4341,7 @@ pincerP src/Dodge/Creature/Boid.hs 63;" f
pincerP' src/Dodge/Creature/Boid.hs 96;" f pincerP' src/Dodge/Creature/Boid.hs 96;" f
pincerP'' src/Dodge/Creature/Boid.hs 106;" f pincerP'' src/Dodge/Creature/Boid.hs 106;" f
pincerP''' src/Dodge/Creature/Boid.hs 77;" f pincerP''' src/Dodge/Creature/Boid.hs 77;" f
pingPongBetween src/Render.hs 209;" f pingPongBetween src/Render.hs 210;" f
pipe src/Dodge/Item/Craftable.hs 32;" f pipe src/Dodge/Item/Craftable.hs 32;" f
pistol src/Dodge/Item/Held/Stick.hs 40;" f pistol src/Dodge/Item/Held/Stick.hs 40;" f
pistolerRoom src/Dodge/Room/Room.hs 330;" f pistolerRoom src/Dodge/Room/Room.hs 330;" f
@@ -4385,36 +4385,36 @@ pointerYourSelectedItem src/Dodge/Item/Location.hs 26;" f
pointsToPoly src/Geometry/ConvexPoly.hs 35;" f pointsToPoly src/Geometry/ConvexPoly.hs 35;" f
poisonSPic src/Dodge/Creature/Update.hs 102;" f poisonSPic src/Dodge/Creature/Update.hs 102;" f
poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
poke34 src/Shader/Poke.hs 507;" f poke34 src/Shader/Poke.hs 509;" f
pokeArrayOff src/Shader/Poke.hs 519;" f pokeArrayOff src/Shader/Poke.hs 521;" f
pokeBox src/Shader/Poke.hs 228;" f pokeBox src/Shader/Poke.hs 229;" f
pokeBoxSurface src/Shader/Poke.hs 261;" f pokeBoxSurface src/Shader/Poke.hs 262;" f
pokeChasm src/Shader/Poke/Floor.hs 25;" f pokeChasm src/Shader/Poke/Floor.hs 25;" f
pokeChasmVerx src/Shader/Poke/Floor.hs 28;" f pokeChasmVerx src/Shader/Poke/Floor.hs 28;" f
pokeCloud src/Shader/Poke/Cloud.hs 13;" f pokeCloud src/Shader/Poke/Cloud.hs 13;" f
pokeCloudLike src/Shader/Poke/Cloud.hs 31;" f pokeCloudLike src/Shader/Poke/Cloud.hs 33;" f
pokeCylinder src/Shader/Poke.hs 173;" f pokeCylinder src/Shader/Poke.hs 174;" f
pokeCylinderCaps src/Shader/Poke.hs 216;" f pokeCylinderCaps src/Shader/Poke.hs 217;" f
pokeDust src/Shader/Poke/Cloud.hs 16;" f pokeDust src/Shader/Poke/Cloud.hs 17;" f
pokeF src/Shader/Poke.hs 68;" f pokeF src/Shader/Poke.hs 69;" f
pokeFlatV src/Shader/Poke.hs 447;" f pokeFlatV src/Shader/Poke.hs 448;" f
pokeFloors src/Shader/Poke.hs 62;" f pokeFloors src/Shader/Poke.hs 63;" f
pokeIndex src/Shader/Poke.hs 296;" f pokeIndex src/Shader/Poke.hs 297;" f
pokeJustV src/Shader/Poke.hs 436;" f pokeJustV src/Shader/Poke.hs 437;" f
pokeLayVerx src/Shader/Poke.hs 477;" f pokeLayVerx src/Shader/Poke.hs 479;" f
pokeLayVerxs src/Shader/Poke.hs 470;" f pokeLayVerxs src/Shader/Poke.hs 471;" f
pokeRoundedCurve src/Shader/Poke.hs 205;" f pokeRoundedCurve src/Shader/Poke.hs 206;" f
pokeRoundedFaces src/Shader/Poke.hs 141;" f pokeRoundedFaces src/Shader/Poke.hs 142;" f
pokeShape src/Shader/Poke.hs 112;" f pokeShape src/Shader/Poke.hs 113;" f
pokeShapeObj src/Shader/Poke.hs 125;" f pokeShapeObj src/Shader/Poke.hs 126;" f
pokeStride src/Shader/Poke.hs 500;" f pokeStride src/Shader/Poke.hs 502;" f
pokeTile src/Shader/Poke/Floor.hs 13;" f pokeTile src/Shader/Poke/Floor.hs 13;" f
pokeTileVerx src/Shader/Poke/Floor.hs 19;" f pokeTileVerx src/Shader/Poke/Floor.hs 19;" f
pokeVerx src/Shader/Poke.hs 39;" f pokeVerx src/Shader/Poke.hs 40;" f
pokeVerxs src/Shader/Poke.hs 32;" f pokeVerxs src/Shader/Poke.hs 32;" f
pokeW src/Shader/Poke.hs 90;" f pokeW src/Shader/Poke.hs 91;" f
pokeWall src/Shader/Poke.hs 79;" f pokeWall src/Shader/Poke.hs 80;" f
pokeWallsWindows src/Shader/Poke.hs 51;" f pokeWallsWindows src/Shader/Poke.hs 52;" f
poly3 src/Picture/Base.hs 84;" f poly3 src/Picture/Base.hs 84;" f
poly3Col src/Picture/Base.hs 88;" f poly3Col src/Picture/Base.hs 88;" f
polyChasm src/Dodge/Room/Tutorial.hs 173;" f polyChasm src/Dodge/Room/Tutorial.hs 173;" f
@@ -4566,7 +4566,7 @@ randomTreeStructure src/Dodge/Layout/Generate.hs 18;" f
randsOnCirc src/RandomHelp.hs 127;" f randsOnCirc src/RandomHelp.hs 127;" f
randsSpread src/RandomHelp.hs 120;" f randsSpread src/RandomHelp.hs 120;" f
ratIntersectLineLine src/Geometry/Intersect.hs 216;" f ratIntersectLineLine src/Geometry/Intersect.hs 216;" f
rdToVec2s src/Dodge/Render.hs 405;" f rdToVec2s src/Dodge/Render.hs 406;" f
readSaveSlot src/Dodge/Save.hs 45;" f readSaveSlot src/Dodge/Save.hs 45;" f
recoilAmount src/Dodge/HeldUse.hs 467;" f recoilAmount src/Dodge/HeldUse.hs 467;" f
rectNSWE src/Geometry/Polygon.hs 15;" f rectNSWE src/Geometry/Polygon.hs 15;" f
@@ -4607,7 +4607,7 @@ renderDataResizeUpdate src/Preload/Update.hs 27;" f
renderFlatLighting src/Render.hs 104;" f renderFlatLighting src/Render.hs 104;" f
renderInfoListAt src/Dodge/Render/InfoBox.hs 17;" f renderInfoListAt src/Dodge/Render/InfoBox.hs 17;" f
renderInfoListsAt src/Dodge/Render/InfoBox.hs 44;" f renderInfoListsAt src/Dodge/Render/InfoBox.hs 44;" f
renderLayer src/Render.hs 223;" f renderLayer src/Render.hs 224;" f
renderLightingNoShadows src/Render.hs 51;" f renderLightingNoShadows src/Render.hs 51;" f
renderListAt src/Dodge/Render/List.hs 192;" f renderListAt src/Dodge/Render/List.hs 192;" f
renderShadows src/Render.hs 119;" f renderShadows src/Render.hs 119;" f
@@ -4617,12 +4617,12 @@ resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 47;" f
resetPLUse src/Dodge/PlacementSpot.hs 92;" f resetPLUse src/Dodge/PlacementSpot.hs 92;" f
resetStride src/Dodge/Creature/State/WalkCycle.hs 25;" f resetStride src/Dodge/Creature/State/WalkCycle.hs 25;" f
resetTerminal src/Dodge/WorldEffect.hs 109;" f resetTerminal src/Dodge/WorldEffect.hs 109;" f
resizeFBOTO src/Framebuffer/Update.hs 190;" f resizeFBOTO src/Framebuffer/Update.hs 185;" f
resizeFBOTO' src/Framebuffer/Update.hs 207;" f resizeFBOTO' src/Framebuffer/Update.hs 202;" f
resizeFBOTO2 src/Framebuffer/Update.hs 109;" f resizeFBOTO2 src/Framebuffer/Update.hs 104;" f
resizeFBOTO3 src/Framebuffer/Update.hs 132;" f resizeFBOTO3 src/Framebuffer/Update.hs 127;" f
resizeFBOTO3' src/Framebuffer/Update.hs 159;" f resizeFBOTO3' src/Framebuffer/Update.hs 154;" f
resizeRBO src/Framebuffer/Update.hs 91;" f resizeRBO src/Framebuffer/Update.hs 101;" f
respawn src/Dodge/SpawnAt.hs 12;" f respawn src/Dodge/SpawnAt.hs 12;" f
restrictInLinks src/Dodge/RoomLink.hs 44;" f restrictInLinks src/Dodge/RoomLink.hs 44;" f
restrictLinkType src/Dodge/RoomLink.hs 34;" f restrictLinkType src/Dodge/RoomLink.hs 34;" f
@@ -4821,7 +4821,7 @@ setTiles src/Dodge/Layout.hs 67;" f
setTreeInts src/Dodge/Room/Tutorial.hs 79;" f setTreeInts src/Dodge/Room/Tutorial.hs 79;" f
setViewDistance src/Dodge/Update/Camera.hs 241;" f setViewDistance src/Dodge/Update/Camera.hs 241;" f
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
setViewport src/Dodge/Render.hs 427;" f setViewport src/Dodge/Render.hs 428;" f
setVol src/Dodge/Config.hs 47;" f setVol src/Dodge/Config.hs 47;" f
setWindowColor src/Dodge/Render/Walls.hs 32;" f setWindowColor src/Dodge/Render/Walls.hs 32;" f
setWristShieldPos src/Dodge/Equipment.hs 49;" f setWristShieldPos src/Dodge/Equipment.hs 49;" f
@@ -4913,7 +4913,7 @@ singleDT src/Dodge/DoubleTree.hs 10;" f
singleLDT src/Dodge/DoubleTree.hs 13;" f singleLDT src/Dodge/DoubleTree.hs 13;" f
singleton src/DoubleStack.hs 11;" f singleton src/DoubleStack.hs 11;" f
singletonTrie src/SimpleTrie.hs 20;" f singletonTrie src/SimpleTrie.hs 20;" f
sizeFBOs src/Framebuffer/Update.hs 21;" f sizeFBOs src/Framebuffer/Update.hs 19;" f
skColor src/Dodge/Spark/Draw.hs 14;" f skColor src/Dodge/Spark/Draw.hs 14;" f
skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 524;" f skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 524;" f
slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 690;" f slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 690;" f
@@ -5166,8 +5166,8 @@ tone440raiseS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 684;" f
tone440sawtoothS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 620;" f tone440sawtoothS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 620;" f
tone440sawtoothquietS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 460;" f tone440sawtoothquietS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 460;" f
topInvW src/Dodge/ListDisplayParams.hs 49;" f topInvW src/Dodge/ListDisplayParams.hs 49;" f
topPrismEdgeIndices src/Shader/Poke.hs 334;" f topPrismEdgeIndices src/Shader/Poke.hs 335;" f
topPrismIndices src/Shader/Poke.hs 409;" f topPrismIndices src/Shader/Poke.hs 410;" f
topTestPart src/Dodge/TestString.hs 49;" f topTestPart src/Dodge/TestString.hs 49;" f
torchShape src/Dodge/Item/Draw/SPic.hs 277;" f torchShape src/Dodge/Item/Draw/SPic.hs 277;" f
torqueAmount src/Dodge/HeldUse.hs 581;" f torqueAmount src/Dodge/HeldUse.hs 581;" f
@@ -5318,7 +5318,6 @@ updateEnergyBall src/Dodge/EnergyBall.hs 31;" f
updateEnergyBalls src/Dodge/Update.hs 655;" f updateEnergyBalls src/Dodge/Update.hs 655;" f
updateEnterRegex src/Dodge/Update/Input/InGame.hs 505;" f updateEnterRegex src/Dodge/Update/Input/InGame.hs 505;" f
updateExpBarrel src/Dodge/Barreloid.hs 21;" f updateExpBarrel src/Dodge/Barreloid.hs 21;" f
updateFBOTO src/Framebuffer/Update.hs 94;" f
updateFlame src/Dodge/Flame.hs 19;" f updateFlame src/Dodge/Flame.hs 19;" f
updateFlames src/Dodge/Update.hs 652;" f updateFlames src/Dodge/Update.hs 652;" f
updateFloatingCamera src/Dodge/Update/Camera.hs 36;" f updateFloatingCamera src/Dodge/Update/Camera.hs 36;" f