Add newtype to floor item ids
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@@ -2,6 +2,7 @@ module Dodge.Render.ShapePicture (
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worldSPic,
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) where
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import NewInt
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import Dodge.Render.List
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import Control.Lens
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import Control.Monad (guard)
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@@ -30,7 +31,7 @@ worldSPic cfig u =
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<> foldup (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn _fsPos _foregroundShapes)
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<> foldup (shiftDraw' _cpPos _cpDir _cpSPic) (filtOn _cpPos _corpses)
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<> foldup drawCreature (filtOn _crPos _creatures)
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<> foldup floorItemSPic (filtOn _flItPos _floorItems)
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<> foldup floorItemSPic (filtOn _flItPos (_unNIntMap . _floorItems))
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<> foldup btSPic (filtOn _btPos _buttons)
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<> foldup mcSPic (filtOn _mcPos _machines)
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<> aimDelaySweep w
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