Fix aiming with scope
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@@ -112,7 +112,6 @@ ammoPosition itm hit = case hit of
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SHATTERGUN -> NoAmmoPosition
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HELDDETECTOR _ -> NoAmmoPosition
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KEYCARD _ -> NoAmmoPosition
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BINOCULARS -> NoAmmoPosition
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where
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lhs = Q.axisAngle (V3 1 0 0) pi
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rhs = Q.axisAngle (V3 1 0 0) 0
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@@ -186,7 +185,6 @@ heldItemSPic ht it = case ht of
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SHATTERGUN -> shatterGunSPic
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HELDDETECTOR dt -> noPic (colorSH (detectorColor dt) $ upperPrismPolySU 3 $ rectWH 2 2)
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KEYCARD _ -> noShape (setDepth 0 $ translate (-5) (-5) $ rotate (pi / 2.5) keyPic)
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BINOCULARS -> mempty -- TODO
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torchShape :: Shape
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torchShape =
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@@ -26,7 +26,6 @@ itemFromHeldType :: HeldItemType -> Item
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itemFromHeldType ht = case ht of
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KEYCARD i -> keyCard i
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TORCH -> torch
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BINOCULARS -> binoculars
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SHATTERGUN -> shatterGun
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BANGSTICK i -> bangStick i
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PISTOL -> pistol
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@@ -69,11 +69,6 @@ sniperRifle =
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5,_izFac = 1}
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-- & itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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-- & itScope .~ ZoomScope
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-- { _scopePos = (V2 0 0)
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-- , _scopeZoom = 1
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-- , _scopeDefaultZoom = 0.5
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-- }
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-- & itType . iyModules . at ModTarget ?~ TARGET TargetLaser
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-- & itUse . useTargeting ?~ TargetLaser
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@@ -23,22 +23,6 @@ keyCard n = defaultHeldItem & itType . iyBase .~ HELD (KEYCARD n)
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latchkey :: Int -> Item
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latchkey _ = defaultHeldItem
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binoculars :: Item
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binoculars =
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defaultHeldItem
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-- & itScope .~ ZoomScope
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-- { _scopePos = (V2 0 0)
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-- , _scopeZoom = 1
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-- , _scopeDefaultZoom = 0.5
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-- }
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& itType . iyBase .~ HELD BINOCULARS
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-- & itUse . heldAim . aimHandlePos .~ 5
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-- & itUse . heldAim . aimMuzPos .~ 10
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& itUse . heldAim . aimStance .~ TwoHandFlat
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-- & itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5, _izFac = 1}
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torch :: Item
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torch =
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defaultHeldItem
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@@ -105,7 +105,6 @@ heldInfo hit = case hit of
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FORCEFIELDGUN -> "A device that produces a durable forcefield."
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HELDDETECTOR d -> "A device that detects " ++ detectorInfo d ++ " in an expanding radius."
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TORCH -> "A stick with a light on the end."
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BINOCULARS -> "Two cylinders with lenses. Scroll to zoom."
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FLATSHIELD -> "A panel of metal that blocks unwanted objects from the front of the user."
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KEYCARD i -> "A keycard. It is labelled " ++ show i ++ "."
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@@ -70,7 +70,6 @@ heldBounds hit = case hit of
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FORCEFIELDGUN -> launchs
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HELDDETECTOR _ -> launchs
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TORCH -> launchs
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BINOCULARS -> launchs
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FLATSHIELD -> launchs
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KEYCARD _ -> launchs
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where
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