Fix aiming with scope
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@@ -69,11 +69,6 @@ sniperRifle =
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5,_izFac = 1}
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-- & itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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-- & itScope .~ ZoomScope
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-- { _scopePos = (V2 0 0)
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-- , _scopeZoom = 1
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-- , _scopeDefaultZoom = 0.5
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-- }
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-- & itType . iyModules . at ModTarget ?~ TARGET TargetLaser
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-- & itUse . useTargeting ?~ TargetLaser
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@@ -23,22 +23,6 @@ keyCard n = defaultHeldItem & itType . iyBase .~ HELD (KEYCARD n)
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latchkey :: Int -> Item
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latchkey _ = defaultHeldItem
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binoculars :: Item
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binoculars =
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defaultHeldItem
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-- & itScope .~ ZoomScope
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-- { _scopePos = (V2 0 0)
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-- , _scopeZoom = 1
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-- , _scopeDefaultZoom = 0.5
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-- }
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& itType . iyBase .~ HELD BINOCULARS
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-- & itUse . heldAim . aimHandlePos .~ 5
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-- & itUse . heldAim . aimMuzPos .~ 10
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& itUse . heldAim . aimStance .~ TwoHandFlat
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-- & itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5, _izFac = 1}
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torch :: Item
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torch =
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defaultHeldItem
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